Player Matchup

Kukulkan
Kukulkan
Platinum I
 
Kukulkan
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Platinum III
AcerwT
Bakasura
Platinum III
Level 146
God Stats
22W - 10L
1,705 SR
Queue Stats
25W - 12L
1,983 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum II
BLAZE13799
Sun Wukong
Platinum II
Level 145
God Stats
7W - 6L
1,657 SR
Queue Stats
770W - 778L
1,785 MMR
Solo
Sylvanus
Sylvanus
Platinum V
NemeusZaZ
Sylvanus
Platinum V
Level 129
God Stats
2W - 1L
1,542 SR
Queue Stats
154W - 153L
1,803 MMR
Party 1
Hou Yi
Hou Yi
Gold III
ignatiusreilly11
Hou Yi
Gold III
Level 157
God Stats
22W - 20L
1,700 SR
Queue Stats
70W - 72L
1,591 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,621 SR
1,732 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,636 SR
1,752 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Platinum I
RIPxVhear2012x21
Geb
Platinum I
Level 98
God Stats
5W - 3L
1,797 SR
Queue Stats
51W - 45L
1,971 MMR
Party 2
Ullr
Ullr
Platinum II
WilliamAlbert
Ullr
Platinum II
Level 145
God Stats
3W - 4L
1,615 SR
Queue Stats
86W - 79L
1,822 MMR
Party 4
Artio
Artio
Platinum III
iM4rks
Artio
Platinum III
Level 143
God Stats
27W - 34L
1,631 SR
Queue Stats
522W - 518L
1,739 MMR
Party 4
Nemesis
Nemesis
Platinum IV
xllGerarllx
Nemesis
Platinum IV
Level 158
God Stats
28W - 16L
1,637 SR
Queue Stats
521W - 503L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
7 / 0 / 9
9,027
645
9,161
4,281
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
AcerwT
Bakasura
15
7 / 1 / 4
9,406
672
7,407
8,839
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
BLAZE13799
Sun Wukong
13
0 / 1 / 0
7,932
567
4,494
10,080
7,898
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
NemeusZaZ
Sylvanus
13
4 / 0 / 9
7,571
541
7,913
9,325
9,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 1 / 4
8,357
597
9,090
8,126
2,715
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayAthenaGilgameshTiamatSet

VS

Bans
PersephoneAresThothCerberusRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 8 / 0
5,437
388
2,329
9,662
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 1
5,556
397
2,322
15,137
6,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 6 / 1
5,258
376
4,238
9,218
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
iM4rks
Artio
14
0 / 0 / 1
7,790
556
5,421
7,093
5,593
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
xllGerarllx
Nemesis
12
3 / 3 / 0
7,151
511
5,255
10,116
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
23
Kills
3
3
Deaths
23
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
0
9
11.5
L
Scylla
 
Scylla
0
8
0
0
W
Bakasura
AcerwT
Bakasura
7
1
4
9
W
Sun Wukong
BLAZE13799
Sun Wukong
0
1
0
0
W
Sylvanus
NemeusZaZ
Sylvanus
4
0
9
8.5
L
0
6
1
0.08
L
0
6
1
0.08
L
Artio
iM4rks
Artio
0
0
1
0.5
W
5
1
4
7
L
Nemesis
xllGerarllx
Nemesis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,065
Damage
19,565
40,651
Taken
51,226
26,478
Mitigated
19,226
17,852
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,161
1,158
0
770
4,281
2,022
508
2,125
2,156
53,465
0
L
Scylla
 
Scylla
2,329
422
0
1,453
9,662
2,504
0
4,891
3,896
33,731
0
W
Bakasura
AcerwT
Bakasura
7,407
4,564
0
4,065
8,839
4,097
1,121
565
8,274
0
56,076
W
Sun Wukong
BLAZE13799
Sun Wukong
4,494
820
0
2,952
10,080
7,898
0
5,421
4,659
0
56,299
W
Sylvanus
NemeusZaZ
Sylvanus
7,913
3,142
1,721
5,401
9,325
9,746
76
1,242
8,083
29,246
14,858
L
2,322
264
892
1,707
15,137
6,543
0
6,097
8,579
12,984
0
L
4,238
1,423
0
1,140
9,218
1,378
0
2,178
7,040
0
20,095
L
Artio
iM4rks
Artio
5,421
758
0
5,427
7,093
5,593
0
0
7,093
54,010
0
W
9,090
4,203
0
2,943
8,126
2,715
896
719
7,407
0
53,539
L
Nemesis
xllGerarllx
Nemesis
5,255
2,589
0
4,264
10,116
3,208
0
2,031
7,154
0
47,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,293
Gold Earned
31,192
499
Minions Killed
341
0
Camps Cleared
0
1,397,890
Distance Traveled
1,273,937
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,027
645
103
7
0
283,885
4
L
Scylla
5,437
388
64
5
0
227,664
2
W
Bakasura
9,406
672
128
9
0
338,751
6
W
Sun Wukong
7,932
567
119
9
0
266,783
1
W
Sylvanus
7,571
541
58
4
0
248,978
5
L
Geb
5,556
397
16
1
0
259,537
0
L
Ullr
5,258
376
41
3
0
194,020
1
L
Artio
7,790
556
126
9
0
281,200
2
W
Hou Yi
8,357
597
91
7
0
259,493
2
L
Nemesis
7,151
511
94
7
0
311,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role