Player Matchup

Odin
Odin
DeathByCups
Odin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,432 Elo+
Solo
Ah Puch
Ah Puch
ReapReality
Ah Puch
Level 127
God Stats
4W - 3L
1,870 SR
Queue Stats
197W - 194L
1,472 Elo+
Party 2
Athena
Athena
SEC9 DARKNIGHT
Athena
Level 88
God Stats
13W - 23L
1,487 SR
Queue Stats
92W - 102L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
T00QuiiK
Danzaburou
Level 129
God Stats
3W - 3L
1,548 SR
Queue Stats
123W - 118L
1,550 Elo+
Party 2
Pele
Pele
XatlasassassinX
Pele
Level 86
God Stats
17W - 17L
1,537 SR
Queue Stats
122W - 111L
1,483 Elo+
Party 2
Team Averages
Level 97
1,588 SR
1,489 Elo+

VS

Team Averages
Level 99
1,511 SR
1,453 Elo+
Bastet
Bastet
 
Bastet
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AntiheroAntics
Cthulhu
Level 138
God Stats
14W - 14L
1,583 SR
Queue Stats
490W - 496L
1,476 Elo+
Solo
Merlin
Merlin
Dragons91
Merlin
Level 53
God Stats
2W - 1L
1,466 SR
Queue Stats
9W - 17L
1,296 Elo+
Party 1
Hou Yi
Hou Yi
ScoutDanny
Hou Yi
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
415W - 421L
1,482 Elo+
Solo
Cerberus
Cerberus
WonkierFir55981
Cerberus
Level 107
God Stats
6W - 6L
1,506 SR
Queue Stats
54W - 44L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,664
481
2,089
9,708
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
ReapReality
Ah Puch
16
10 / 7 / 3
10,998
611
17,624
12,969
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 6
8,893
494
5,017
17,953
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
T00QuiiK
Danzaburou
14
1 / 3 / 7
8,927
496
9,119
11,011
3,186
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 10 / 5
8,876
493
7,903
16,410
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
14 / 4 / 7
10,540
586
16,663
13,117
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 4
9,969
554
9,020
12,525
11,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Dragons91
Merlin
13
2 / 5 / 7
8,538
474
7,697
10,279
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
ScoutDanny
Hou Yi
14
7 / 5 / 11
8,979
499
10,417
11,450
3,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
13
3 / 1 / 11
8,404
467
7,212
13,721
10,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
16
Kills
31
31
Deaths
16
24
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
14
4
7
4.38
W
5
1
4
7
L
1
6
3
0.42
W
Merlin
Dragons91
Merlin
2
5
7
1.1
L
Ah Puch
ReapReality
Ah Puch
10
7
3
1.64
L
2
5
6
1
W
Hou Yi
ScoutDanny
Hou Yi
7
5
11
2.5
L
Danzaburou
T00QuiiK
Danzaburou
1
3
7
1.5
W
Cerberus
3
1
11
8.5
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,752
Damage
51,009
68,051
Taken
61,092
30,668
Mitigated
32,950
12,352
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,663
5,618
0
2,817
13,117
4,824
0
4,509
8,444
0
52,937
W
9,020
352
383
2,484
12,525
11,816
0
4,232
7,885
50,544
0
L
2,089
587
0
828
9,708
7,031
0
4,246
4,786
0
28,799
W
Merlin
Dragons91
Merlin
7,697
621
26
937
10,279
2,567
350
4,384
5,568
42,332
0
L
Ah Puch
ReapReality
Ah Puch
17,624
598
0
2,563
12,969
4,006
0
4,199
8,452
64,528
0
L
5,017
1,152
226
4,074
17,953
12,390
0
7,830
9,801
20,524
0
W
Hou Yi
ScoutDanny
Hou Yi
10,417
4,002
0
2,543
11,450
3,183
891
4,367
6,836
0
46,293
L
Danzaburou
T00QuiiK
Danzaburou
9,119
4,820
0
3,527
11,011
3,186
26
2,648
8,239
0
68,375
W
Cerberus
7,212
345
755
3,972
13,721
10,560
440
4,203
9,307
28,808
0
L
7,903
1,319
0
1,134
16,410
4,055
0
3,366
12,774
0
58,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,358
Gold Earned
46,430
397
Minions Killed
385
0
Camps Cleared
0
1,648,222
Distance Traveled
1,743,018
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,540
586
57
3
0
392,047
2
W
Cthulhu
9,969
554
114
6
0
341,010
2
L
Odin
8,664
481
61
3
0
292,424
4
W
Merlin
8,538
474
86
5
0
319,462
3
L
Ah Puch
10,998
611
122
7
0
307,915
1
L
Athena
8,893
494
35
2
0
374,696
3
W
Hou Yi
8,979
499
72
4
0
336,879
6
L
Danzaburou
8,927
496
97
5
0
332,440
7
W
Cerberus
8,404
467
56
3
0
353,620
5
L
Pele
8,876
493
82
5
0
340,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role