Player Matchup

Sobek
Sobek
GiNo_k1ll3r-PR
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,459 Elo+
Party 3
Neith
Neith
OneNerdyNinja
Neith
Level 50
God Stats
3W - 9L
1,123 SR
Queue Stats
208W - 218L
1,389 Elo+
Party 1
Gilgamesh
Gilgamesh
SwampStalker974
Gilgamesh
Level 28
God Stats
2W - 7L
1,724 SR
Queue Stats
111W - 132L
1,348 Elo+
Party 1
Fenrir
Fenrir
TheLastMofongo
Fenrir
Level 126
God Stats
3W - 6L
1,319 SR
Queue Stats
202W - 215L
1,383 Elo+
Party 3
Anubis
Anubis
YaBi23
Anubis
Level 83
God Stats
51W - 49L
1,499 SR
Queue Stats
128W - 151L
1,357 Elo+
Party 3
Team Averages
Level 61
1,433 SR
1,387 Elo+

VS

Team Averages
Level 64
1,519 SR
1,443 Elo+
Tsukuyomi
Tsukuyomi
AHeroBladeTV
Tsukuyomi
Level 87
God Stats
60W - 42L
1,480 SR
Queue Stats
643W - 565L
1,440 Elo+
Party 2
Scylla
Scylla
Akash_T360
Scylla
Level 46
God Stats
23W - 32L
1,422 SR
Queue Stats
213W - 288L
1,398 Elo+
Party 4
Khepri
Khepri
FireAura4259
Khepri
Level 49
God Stats
14W - 9L
1,629 SR
Queue Stats
201W - 172L
1,373 Elo+
Party 2
Chronos
Chronos
TheFlashyBatman
Chronos
Level 37
God Stats
152W - 95L
1,669 SR
Queue Stats
219W - 148L
1,607 Elo+
Solo
Achilles
Achilles
ziontrain11
Achilles
Level 100
God Stats
21W - 24L
1,395 SR
Queue Stats
729W - 912L
1,395 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,178
399
2,390
13,335
7,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 7 / 1
7,227
402
5,320
12,245
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SwampStalker974
Gilgamesh
13
0 / 6 / 2
7,721
429
5,149
10,989
8,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 9 / 0
9,417
523
12,997
19,332
6,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
YaBi23
Anubis
15
1 / 6 / 7
8,988
499
11,029
12,491
5,648
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AHeroBladeTV
Tsukuyomi
16
10 / 2 / 7
10,098
561
15,747
14,216
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Akash_T360
Scylla
16
5 / 5 / 8
9,852
547
9,757
10,043
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
14
3 / 1 / 11
9,331
518
3,910
10,559
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
7 / 0 / 9
10,901
606
13,306
14,533
6,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
ziontrain11
Achilles
17
9 / 2 / 4
11,005
611
10,767
12,671
12,974
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
9
Kills
34
34
Deaths
10
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AHeroBladeTV
Tsukuyomi
10
2
7
6.75
W
Scylla
Akash_T360
Scylla
5
5
8
1.8
W
Khepri
3
1
11
8.5
L
1
6
0
0.17
L
0
7
1
0.07
L
Gilgamesh
SwampStalker974
Gilgamesh
0
6
2
0.17
W
7
0
9
11.5
L
7
9
0
0.78
L
Anubis
YaBi23
Anubis
1
6
7
0.75
W
Achilles
ziontrain11
Achilles
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,885
Damage
53,487
68,392
Taken
62,022
30,902
Mitigated
38,712
14,105
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AHeroBladeTV
Tsukuyomi
15,747
3,683
0
3,825
14,216
5,278
133
2,897
11,319
0
53,200
W
Scylla
Akash_T360
Scylla
9,757
995
0
1,573
10,043
2,684
518
4,325
5,718
65,404
0
W
Khepri
3,910
44
0
872
10,559
11,271
873
1,598
8,961
19,537
0
L
2,390
124
0
3,112
13,335
7,828
232
6,028
7,163
10,323
0
L
5,320
3,166
0
1,396
12,245
2,600
692
7,888
4,323
0
48,571
L
Gilgamesh
SwampStalker974
Gilgamesh
5,149
1,464
0
1,042
10,989
8,679
0
3,172
7,763
0
35,842
W
13,306
4,147
0
7,949
14,533
6,505
1,025
3,198
11,335
89,504
9,795
L
12,997
3,345
0
4,793
19,332
6,147
0
4,806
14,408
0
47,791
L
Anubis
YaBi23
Anubis
11,029
316
0
3,762
12,491
5,648
160
5,339
6,996
57,399
0
W
Achilles
ziontrain11
Achilles
10,767
2,043
0
3,478
12,671
12,974
1,344
1,568
11,103
11,649
53,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,531
Gold Earned
51,187
362
Minions Killed
501
0
Camps Cleared
0
1,605,021
Distance Traveled
1,788,444
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,098
561
71
4
0
420,346
2
W
Scylla
9,852
547
131
7
0
325,564
2
W
Khepri
9,331
518
25
1
0
344,707
0
L
Sobek
7,178
399
15
1
0
308,158
0
L
Neith
7,227
402
95
5
0
297,085
4
L
Gilgamesh
7,721
429
76
4
0
373,874
1
W
Chronos
10,901
606
149
8
0
388,217
4
L
Fenrir
9,417
523
67
4
0
332,212
1
L
Anubis
8,988
499
109
6
0
293,692
3
W
Achilles
11,005
611
125
7
0
309,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role