Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
AnonymousNun
Merlin
Silver III
Level 126
God Stats
0W - 1L
1,715 SR
Queue Stats
12W - 21L
1,310 MMR
Solo
Loki
Loki
Gold IV
CC-Chronic
Loki
Gold IV
Level 143
God Stats
58W - 54L
1,620 SR
Queue Stats
772W - 765L
1,316 MMR
Solo
Izanami
Izanami
Silver I
ElessarMel
Izanami
Silver I
Level 147
God Stats
0W - 1L
1,550 SR
Queue Stats
45W - 49L
1,277 MMR
Party 1
Achilles
Achilles
Silver I
xAlexLarax
Achilles
Silver I
Level 125
God Stats
24W - 17L
1,548 SR
Queue Stats
40W - 52L
1,329 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,587 SR
1,346 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,600 SR
1,292 MMR
Set
Set
Gold II
BlazeArcticP
Set
Gold II
Level 139
God Stats
18W - 11L
1,641 SR
Queue Stats
380W - 406L
1,521 MMR
Solo
Khepri
Khepri
Silver II
CanYouPleaseNot
Khepri
Silver II
Level 105
God Stats
4W - 2L
1,929 SR
Queue Stats
82W - 91L
1,214 MMR
Solo
Neith
Neith
Gold IV
JackStomper6917
Neith
Gold IV
Level 85
God Stats
9W - 15L
1,416 SR
Queue Stats
209W - 215L
1,255 MMR
Solo
Heimdallr
Heimdallr
Silver I
SirMetatron
Heimdallr
Silver I
Level 100
God Stats
5W - 6L
1,464 SR
Queue Stats
118W - 124L
1,214 MMR
Solo
Sol
Sol
Gold V
lirroy16
Sol
Gold V
Level 102
God Stats
10W - 6L
1,549 SR
Queue Stats
389W - 392L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 4 / 4
8,234
433
7,856
15,317
14,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
0 / 6 / 5
8,638
455
11,257
12,145
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 4
8,972
472
7,931
14,887
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
ElessarMel
Izanami
18
6 / 0 / 1
10,747
566
13,104
12,949
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
xAlexLarax
Achilles
16
4 / 3 / 1
9,528
501
4,835
14,794
16,162
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatMorgan Le FayAthenaGilgameshArtemis

VS

Bans
ArtioOdinCu ChulainnTsukuyomiSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
10,137
534
8,800
16,898
8,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 6
8,323
438
4,311
15,443
10,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 1 / 5
11,410
601
11,734
7,973
3,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
SirMetatron
Heimdallr
15
2 / 5 / 3
9,056
477
7,934
10,394
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
6 / 2 / 7
10,471
551
14,806
14,681
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
15
Kills
20
20
Deaths
15
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
4
1
L
Merlin
0
6
5
0.42
W
6
3
6
3
L
3
7
4
0.71
W
1
4
6
1
L
Izanami
ElessarMel
Izanami
6
0
1
6.5
W
5
1
5
7.5
W
Heimdallr
SirMetatron
Heimdallr
2
5
3
0.7
W
6
2
7
4.75
L
Achilles
xAlexLarax
Achilles
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,983
Damage
47,585
70,092
Taken
65,389
43,947
Mitigated
31,577
21,535
Healing
16,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,856
273
1,793
2,080
15,317
14,845
0
4,462
10,727
28,469
0
L
Merlin
11,257
98
0
2,727
12,145
3,479
0
4,082
7,672
57,632
0
W
8,800
4,258
0
1,359
16,898
8,817
54
2,832
14,066
0
80,964
L
7,931
2,167
0
3,888
14,887
4,563
0
2,711
12,071
0
62,692
W
4,311
203
525
3,969
15,443
10,829
0
5,041
10,402
20,617
0
L
Izanami
ElessarMel
Izanami
13,104
7,886
0
5,309
12,949
4,898
268
4,342
8,469
0
108,663
W
11,734
3,324
0
3,917
7,973
3,414
30
1,182
6,791
0
85,735
W
Heimdallr
SirMetatron
Heimdallr
7,934
3,883
0
1,187
10,394
3,773
0
3,244
7,150
0
61,650
W
14,806
2,736
0
5,312
14,681
4,744
1,419
6,986
7,695
62,204
0
L
Achilles
xAlexLarax
Achilles
4,835
1,165
0
5,738
14,794
16,162
0
2,665
12,023
0
53,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,119
Gold Earned
49,397
523
Minions Killed
531
0
Camps Cleared
0
1,707,907
Distance Traveled
1,674,152
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,234
433
27
1
0
332,671
7
L
Merlin
8,638
455
101
5
0
333,228
9
W
Set
10,137
534
105
6
0
368,040
2
L
Loki
8,972
472
104
5
0
342,771
5
W
Khepri
8,323
438
27
1
0
333,904
3
L
Izanami
10,747
566
194
10
0
358,933
1
W
Neith
11,410
601
165
9
0
334,780
10
W
Heimdallr
9,056
477
113
6
0
319,230
4
W
Sol
10,471
551
121
6
0
318,198
4
L
Achilles
9,528
501
97
5
0
340,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role