Player Matchup

Odin
Odin
Platinum II
J Dog102102
Odin
Platinum II
Level 59
God Stats
5W - 0L
1,802 SR
Queue Stats
28W - 9L
2,171 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
No Glockin
Gilgamesh
Diamond II
Level 133
God Stats
21W - 12L
1,831 SR
Queue Stats
337W - 270L
2,085 MMR
Party 1
Thoth
Thoth
Diamond III
palmFREAKINtree
Thoth
Diamond III
Level 148
God Stats
66W - 23L
1,797 SR
Queue Stats
226W - 161L
2,336 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,810 SR
2,197 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,527 SR
2,233 MMR
Sol
Sol
Diamond III
Adol Geis
Sol
Diamond III
Level 153
God Stats
2W - 1L
1,748 SR
Queue Stats
230W - 259L
2,181 MMR
Solo
Charybdis
Charybdis
Diamond III
FireStrmz
Charybdis
Diamond III
Level 140
God Stats
1W - 3L
1,287 SR
Queue Stats
397W - 375L
2,237 MMR
Solo
Vamana
Vamana
Diamond III
GO4Tness
Vamana
Diamond III
Level 160
God Stats
12W - 16L
1,547 SR
Queue Stats
1,048W - 1,371L
2,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
10,495
656
11,114
14,638
12,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
No Glockin
Gilgamesh
14
3 / 1 / 4
9,914
620
9,743
16,375
15,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 1 / 4
10,958
685
13,802
7,727
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArtioBacchusTiamatAthenaGeb

VS

Bans
Morgan Le FayScyllaAphroditePersephoneZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 0
10,140
634
9,792
10,351
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
FireStrmz
Charybdis
12
0 / 4 / 4
8,919
557
8,543
12,644
4,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
GO4Tness
Vamana
12
1 / 6 / 3
9,789
612
10,415
15,890
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
6
6
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
1
0
5
L
Charybdis
FireStrmz
Charybdis
0
4
4
0.5
L
Vamana
GO4Tness
Vamana
1
6
3
0.42
W
3
4
5
1.38
W
Gilgamesh
No Glockin
Gilgamesh
3
1
4
5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,659
Damage
28,750
38,740
Taken
38,885
31,244
Mitigated
18,989
9,980
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,792
2,628
0
3,215
10,351
2,970
364
2,817
7,022
37,898
0
L
Charybdis
FireStrmz
Charybdis
8,543
4,690
0
2,244
12,644
4,185
0
3,274
8,554
0
28,461
L
Vamana
GO4Tness
Vamana
10,415
4,470
0
4,099
15,890
11,834
120
6,781
7,798
0
23,189
W
11,114
2,507
0
3,444
14,638
12,569
350
3,062
11,576
0
30,550
W
Gilgamesh
No Glockin
Gilgamesh
9,743
2,122
0
4,128
16,375
15,889
238
5,237
11,138
0
26,928
W
13,802
411
0
2,408
7,727
2,786
709
2,276
5,451
65,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
28,848
194
Minions Killed
157
11
Camps Cleared
4
983,449
Distance Traveled
845,133
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,140
634
74
5
1
294,135
0
L
Charybdis
8,919
557
55
3
3
264,402
2
L
Vamana
9,789
612
28
2
0
286,596
3
W
Odin
10,495
656
40
3
6
305,275
2
W
Gilgamesh
9,914
620
23
1
1
351,462
2
W
Thoth
10,958
685
131
8
4
326,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role