Player Matchup

Horus
Horus
Helios049
Horus
Level 66
God Stats
12W - 4L
1,665 SR
Queue Stats
240W - 220L
1,509 Elo+
Solo
Fenrir
Fenrir
PiuGrave
Fenrir
Level 153
God Stats
90W - 85L
1,528 SR
Queue Stats
1,026W - 1,060L
1,532 Elo+
Solo
Merlin
Merlin
TheMayJor
Merlin
Level 153
God Stats
21W - 25L
1,423 SR
Queue Stats
464W - 475L
1,575 Elo+
Solo
Danzaburou
Danzaburou
ozotl69
Danzaburou
Level 67
God Stats
1W - 0L
1,572 SR
Queue Stats
17W - 17L
1,468 Elo+
Solo
Janus
Janus
太子殿下
Janus
Level 69
God Stats
2W - 2L
1,535 SR
Queue Stats
77W - 80L
1,530 Elo+
Solo
Team Averages
Level 102
1,544 SR
1,523 Elo+

VS

Team Averages
Level 105
1,360 SR
1,496 Elo+
Anubis
Anubis
HVDEZ
Anubis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,396 Elo+
Solo
Achilles
Achilles
Hodor520
Achilles
Level 108
God Stats
6W - 8L
1,368 SR
Queue Stats
69W - 65L
1,533 Elo+
Party 1
Ganesha
Ganesha
Yamahko
Ganesha
Level 160
God Stats
3W - 4L
1,518 SR
Queue Stats
357W - 326L
1,586 Elo+
Party 1
Da Ji
Da Ji
YeetJeezus
Da Ji
Level 57
God Stats
0W - 2L
1,327 SR
Queue Stats
30W - 29L
1,449 Elo+
Solo
Cernunnos
Cernunnos
trouswandir
Cernunnos
Level 157
God Stats
0W - 2L
1,087 SR
Queue Stats
68W - 74L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Helios049
Horus
17
1 / 4 / 13
10,439
1,044
4,177
14,543
13,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
PiuGrave
Fenrir
17
7 / 3 / 8
10,627
1,063
12,399
11,949
8,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
TheMayJor
Merlin
18
10 / 0 / 10
12,463
1,246
22,274
9,554
3,303
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ozotl69
Danzaburou
17
2 / 4 / 12
10,492
1,049
12,663
12,494
3,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 3 / 11
11,053
1,105
13,906
7,709
2,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

219

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HVDEZ
Anubis
16
5 / 8 / 8
10,518
1,052
9,753
17,631
7,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Hodor520
Achilles
16
5 / 1 / 5
10,441
1,044
5,265
12,385
21,611
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
Yamahko
Ganesha
17
0 / 2 / 13
9,911
991
17,908
16,160
17,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
16
3 / 8 / 7
9,833
983
6,951
12,230
5,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
trouswandir
Cernunnos
16
1 / 5 / 11
9,924
992
11,032
13,520
5,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
58
24
Kills
14
14
Deaths
24
54
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Anubis
HVDEZ
Anubis
5
8
8
1.13
W
Horus
Helios049
Horus
1
4
13
1.88
L
Achilles
Hodor520
Achilles
5
1
5
7.5
W
Fenrir
PiuGrave
Fenrir
7
3
8
3.67
W
Merlin
TheMayJor
Merlin
10
0
10
15
L
Ganesha
Yamahko
Ganesha
0
2
13
3.25
L
Da Ji
3
8
7
0.81
W
Danzaburou
ozotl69
Danzaburou
2
4
12
2
L
Cernunnos
trouswandir
Cernunnos
1
5
11
1.3
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,419
Damage
50,909
56,249
Taken
71,926
32,362
Mitigated
58,170
16,582
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
HVDEZ
Anubis
9,753
1,327
0
3,515
17,631
7,498
0
12,087
5,544
25,888
0
W
Horus
Helios049
Horus
4,177
1,611
5,311
4,398
14,543
13,976
0
5,860
8,181
354
11,555
L
Achilles
Hodor520
Achilles
5,265
892
0
428
12,385
21,611
0
6,529
5,856
0
8,654
W
Fenrir
PiuGrave
Fenrir
12,399
2,918
0
860
11,949
8,919
0
4,567
6,949
0
15,718
W
Merlin
TheMayJor
Merlin
22,274
2,049
0
3,593
9,554
3,303
0
5,721
3,788
61,422
0
L
Ganesha
Yamahko
Ganesha
17,908
599
0
1,204
16,160
17,922
0
6,130
10,030
43,957
0
L
Da Ji
6,951
1,032
0
228
12,230
5,933
0
4,886
7,008
0
14,019
W
Danzaburou
ozotl69
Danzaburou
12,663
5,431
0
2,420
12,494
3,866
0
7,278
4,887
0
35,419
L
Cernunnos
trouswandir
Cernunnos
11,032
5,012
0
384
13,520
5,206
0
6,890
6,630
0
43,952
W
13,906
1,383
0
0
7,709
2,298
0
2,841
4,783
33,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,074
Gold Earned
50,627
215
Minions Killed
198
8
Camps Cleared
5
958,513
Distance Traveled
903,749
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,518
1,052
60
6
0
142,033
0
W
Horus
10,439
1,044
16
2
0
192,917
0
L
Achilles
10,441
1,044
19
2
1
220,711
0
W
Fenrir
10,627
1,063
7
1
0
209,072
0
W
Merlin
12,463
1,246
92
9
4
191,543
0
L
Ganesha
9,911
991
6
1
0
216,847
1
L
Da Ji
9,833
983
27
3
3
143,517
0
W
Danzaburou
10,492
1,049
44
4
1
165,747
2
L
Cernunnos
9,924
992
86
9
1
180,641
0
W
Janus
11,053
1,105
56
6
3
199,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role