Player Matchup

Geb
Geb
Frosty_delight
Geb
Level 103
God Stats
3W - 5L
1,507 SR
Queue Stats
176W - 161L
1,523 Elo+
Party 1
Izanami
Izanami
TheDorkNoodle
Izanami
Level 51
God Stats
5W - 1L
1,512 SR
Queue Stats
18W - 14L
1,513 Elo+
Party 1
Loki
Loki
UndeadDragon532
Loki
Level 84
God Stats
3W - 4L
1,411 SR
Queue Stats
84W - 97L
1,418 Elo+
Solo
Team Averages
Level 79
1,477 SR
1,485 Elo+

VS

Team Averages
Level 146
1,534 SR
1,476 Elo+
Cerberus
Cerberus
IceRein
Cerberus
Level 154
God Stats
2W - 1L
1,554 SR
Queue Stats
69W - 87L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
headlobo
Sun Wukong
Level 145
God Stats
36W - 33L
1,544 SR
Queue Stats
774W - 903L
1,549 Elo+
Solo
Nox
Nox
xAPxLuffy
Nox
Level 139
God Stats
13W - 14L
1,503 SR
Queue Stats
82W - 123L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,886
657
9,231
13,380
13,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
10
1 / 7 / 0
7,724
644
6,193
10,331
2,986
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 2
7,584
632
6,603
8,521
2,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IceRein
Cerberus
13
4 / 1 / 14
8,803
734
7,280
13,148
11,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
headlobo
Sun Wukong
13
10 / 1 / 7
9,714
810
13,329
12,504
11,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 1 / 11
8,945
745
7,078
5,618
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
19
19
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Cerberus
IceRein
Cerberus
4
1
14
11
L
Izanami
1
7
0
0.14
L
1
6
2
0.33
W
Sun Wukong
headlobo
Sun Wukong
10
1
7
13.5
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
27,687
32,232
Taken
31,270
18,759
Mitigated
24,508
3,167
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,231
1,484
368
1,414
13,380
13,420
0
5,917
6,979
19,685
0
W
Cerberus
IceRein
Cerberus
7,280
793
941
3,851
13,148
11,002
124
3,822
9,326
25,274
0
L
Izanami
6,193
3,494
0
0
10,331
2,986
0
4,640
5,240
0
24,996
L
6,603
1,248
753
632
8,521
2,353
0
3,879
4,343
0
22,055
W
Sun Wukong
headlobo
Sun Wukong
13,329
3,354
0
4,168
12,504
11,363
305
4,092
8,412
0
32,708
W
7,078
89
806
846
5,618
2,143
177
1,857
3,761
22,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,194
Gold Earned
27,462
115
Minions Killed
153
1
Camps Cleared
7
635,391
Distance Traveled
652,461
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,886
657
28
2
0
205,332
0
W
Cerberus
8,803
734
47
4
2
215,957
4
L
Izanami
7,724
644
47
4
1
199,809
2
L
Loki
7,584
632
40
3
0
230,250
3
W
Sun Wukong
9,714
810
64
5
1
208,146
1
W
Nox
8,945
745
42
4
4
228,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role