Player Matchup

Loki
Loki
DivineOoooOf
Loki
Level 68
God Stats
99W - 92L
1,538 SR
Queue Stats
246W - 252L
1,423 Elo+
Solo
Medusa
Medusa
Egalar
Medusa
Level 68
God Stats
4W - 5L
1,499 SR
Queue Stats
123W - 163L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
flecktonia
Baron Samedi
Level 18
God Stats
0W - 2L
1,443 SR
Queue Stats
7W - 7L
1,585 Elo+
Solo
Odin
Odin
nbilisoly757
Odin
Level 148
God Stats
1W - 4L
1,500 SR
Queue Stats
248W - 266L
1,409 Elo+
Solo
Kuzenbo
Kuzenbo
orlandojb
Kuzenbo
Level 118
God Stats
13W - 9L
1,614 SR
Queue Stats
150W - 159L
1,395 Elo+
Solo
Team Averages
Level 84
1,519 SR
1,455 Elo+

VS

Team Averages
Level 118
1,506 SR
1,454 Elo+
Medusa
Medusa
BTC ETH ADA
Medusa
Level 147
God Stats
60W - 47L
1,560 SR
Queue Stats
607W - 588L
1,519 Elo+
Party 2
Sobek
Sobek
CHIFFE CHAFFE
Sobek
Level 160
God Stats
5W - 3L
1,495 SR
Queue Stats
700W - 657L
1,526 Elo+
Party 2
Merlin
Merlin
Captain Hoffman
Merlin
Level 65
God Stats
2W - 0L
1,424 SR
Queue Stats
7W - 4L
1,564 Elo+
Party 1
Janus
Janus
OnlyJans
Janus
Level 121
God Stats
90W - 110L
1,482 SR
Queue Stats
90W - 112L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WhîtěRãbbît
Morgan Le Fay
Level 95
God Stats
1W - 0L
1,569 SR
Queue Stats
2W - 1L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 4
13,220
826
13,435
12,527
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Egalar
Medusa
18
1 / 7 / 4
10,520
658
8,980
14,017
5,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
flecktonia
Baron Samedi
16
1 / 6 / 9
10,080
630
13,743
17,966
8,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 7 / 6
9,443
590
7,503
18,732
14,639
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kuzenbo
orlandojb
Kuzenbo
17
2 / 3 / 10
11,531
721
13,342
20,636
35,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
13 / 2 / 3
14,029
877
22,905
15,402
6,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 2 / 17
11,023
689
9,423
26,619
32,339
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
2 / 3 / 11
11,335
708
11,672
10,442
4,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
OnlyJans
Janus
19
4 / 1 / 10
12,308
769
16,666
6,493
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
WhîtěRãbbît
Morgan Le Fay
18
4 / 6 / 2
11,155
697
11,299
15,767
6,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
67
14
Kills
24
24
Deaths
14
33
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Medusa
13
2
3
7.25
W
1
2
17
4.75
W
2
3
11
2.5
L
10
1
4
12
L
Medusa
Egalar
Medusa
1
7
4
0.43
W
Janus
OnlyJans
Janus
4
1
10
9
W
Morgan Le Fay
WhîtěRãbbît
Morgan Le Fay
4
6
2
0.83
L
Baron Samedi
flecktonia
Baron Samedi
1
6
9
0.92
L
0
7
6
0.43
L
Kuzenbo
orlandojb
Kuzenbo
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,003
Damage
71,965
83,878
Taken
74,723
69,501
Mitigated
52,907
15,806
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
22,905
11,001
0
0
15,402
6,787
2,191
8,181
7,221
0
58,530
W
9,423
457
0
8,024
26,619
32,339
90
7,701
18,918
23,369
0
W
11,672
1,206
1,132
2,406
10,442
4,534
927
4,221
6,221
42,020
0
L
13,435
2,454
0
2,539
12,527
5,377
120
7,808
4,591
0
52,775
L
Medusa
Egalar
Medusa
8,980
3,357
260
924
14,017
5,406
1,027
7,566
6,273
0
45,603
W
Janus
OnlyJans
Janus
16,666
188
0
250
6,493
2,718
234
2,370
4,123
50,835
0
W
Morgan Le Fay
WhîtěRãbbît
Morgan Le Fay
11,299
1,293
1,631
2,937
15,767
6,529
784
4,899
10,868
48,145
0
L
Baron Samedi
flecktonia
Baron Samedi
13,743
133
3,798
5,615
17,966
8,392
50
12,913
4,832
39,958
0
L
7,503
853
0
14
18,732
14,639
24
9,120
9,286
0
20,260
L
Kuzenbo
orlandojb
Kuzenbo
13,342
3,922
0
2,656
20,636
35,687
60
10,706
9,616
28,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,794
Gold Earned
59,850
347
Minions Killed
401
7
Camps Cleared
7
1,489,314
Distance Traveled
1,454,087
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,029
877
95
6
4
283,638
3
W
Sobek
11,023
689
26
2
0
309,646
0
W
Merlin
11,335
708
83
5
0
263,103
4
L
Loki
13,220
826
80
5
2
332,859
2
L
Medusa
10,520
658
114
7
2
268,676
1
W
Janus
12,308
769
110
7
1
342,272
2
W
Morgan Le Fay
11,155
697
87
5
2
255,428
1
L
Baron Samedi
10,080
630
66
4
0
274,388
1
L
Odin
9,443
590
49
3
2
297,357
2
L
Kuzenbo
11,531
721
38
2
1
316,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role