Player Matchup

Sol
Sol
IPlayThisF0rFun
Sol
Level 8
God Stats
7W - 2L
1,699 SR
Queue Stats
58W - 63L
1,456 Elo+
Solo
Loki
Loki
Saladasking40
Loki
Level 23
God Stats
6W - 3L
1,656 SR
Queue Stats
98W - 107L
1,340 Elo+
Solo
Ares
Ares
TheSpaceKat5
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,356 Elo+
Solo
Artemis
Artemis
bigOlBigLilBig
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chaac
Chaac
pr3nd3rgasm
Chaac
Level 23
God Stats
27W - 7L
1,705 SR
Queue Stats
73W - 67L
1,352 Elo+
Solo
Team Averages
Level 12
1,612 SR
1,401 Elo+

VS

Team Averages
Level 17
1,630 SR
1,404 Elo+
Skadi
Skadi
HuntyCat28
Skadi
Level 18
God Stats
1W - 2L
1,725 SR
Queue Stats
186W - 158L
1,282 Elo+
Solo
Ra
Ra
RyTheSmiteGuy
Ra
Level 10
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 4L
1,258 Elo+
Solo
Ares
Ares
Shadowflyer12
Ares
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 43L
1,445 Elo+
Solo
Kali
Kali
death4759
Kali
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
shermachine
Da Ji
Level 27
God Stats
0W - 1L
1,734 SR
Queue Stats
16W - 12L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
4,024
805
653
1,182
222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
3 / 0 / 1
4,155
831
1,905
2,692
531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 0 / 2
3,212
642
650
2,985
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 0 / 1
3,421
684
1,503
1,865
316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
3 / 0 / 1
4,180
836
1,867
4,473
2,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
5
0 / 1 / 0
3,260
652
1,685
2,050
471
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 1 / 0
3,118
624
348
1,593
357
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

4
0 / 1 / 0
3,214
643
998
3,334
1,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
3
0 / 4 / 0
2,859
572
965
2,817
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 2 / 0
3,322
664
979
2,812
926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
9
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
1
0
0
W
2
0
1
2.5
L
0
1
0
0
W
3
0
1
3.5
L
0
1
0
0
W
0
0
2
1
W
1
0
1
1.5
L
Kali
0
4
0
0
W
3
0
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,578
Damage
4,975
13,197
Taken
12,606
4,748
Mitigated
4,192
6,258
Healing
2,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
1,685
1,037
0
552
2,050
471
0
135
1,915
0
13,011
W
653
412
0
582
1,182
222
1,094
197
985
13,122
0
L
348
87
20
356
1,593
357
0
151
1,442
8,479
0
W
1,905
623
0
1,285
2,692
531
0
151
2,541
0
11,961
L
998
133
0
899
3,334
1,642
0
515
2,819
6,162
0
W
650
141
0
1,300
2,985
1,280
0
894
2,091
4,009
0
W
1,503
879
0
637
1,865
316
0
104
1,761
0
11,223
L
Kali
965
506
0
156
2,817
796
0
0
2,508
0
3,943
W
1,867
398
0
2,454
4,473
2,399
655
0
4,473
0
13,480
L
979
283
0
485
2,812
926
0
502
2,310
0
13,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,992
Gold Earned
15,773
109
Minions Killed
96
0
Camps Cleared
0
501,005
Distance Traveled
452,023
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,260
652
32
6
0
90,882
2
W
Sol
4,024
805
36
7
0
93,426
2
L
Ra
3,118
624
17
3
0
65,160
0
W
Loki
4,155
831
24
5
0
116,757
0
L
Ares
3,214
643
7
1
0
97,521
1
W
Ares
3,212
642
6
1
0
104,697
0
W
Artemis
3,421
684
19
4
0
90,323
0
L
Kali
2,859
572
6
1
0
92,549
0
W
Chaac
4,180
836
24
5
0
95,802
0
L
Da Ji
3,322
664
34
7
0
105,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role