Player Matchup

Pele
Pele
 
Pele
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Brusome1
Zeus
Level 23
God Stats
2W - 0L
1,705 SR
Queue Stats
68W - 48L
1,540 Elo+
Solo
Jormungandr
Jormungandr
Giggledix
Jormungandr
Level 4
God Stats
7W - 2L
1,825 SR
Queue Stats
9W - 6L
1,539 Elo+
Solo
Hachiman
Hachiman
itissparta98
Hachiman
Level 21
God Stats
2W - 2L
1,264 SR
Queue Stats
70W - 86L
1,501 Elo+
Solo
Loki
Loki
sesima
Loki
Level 29
God Stats
3W - 1L
1,356 SR
Queue Stats
11W - 8L
1,507 Elo+
Solo
Team Averages
Level 20
1,530 SR
1,517 Elo+

VS

Team Averages
Level 13
1,473 SR
1,513 Elo+
Arachne
Arachne
 
Arachne
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DakHughes
Medusa
Level 29
God Stats
2W - 2L
1,388 SR
Queue Stats
78W - 92L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Space Bear 4
Cthulhu
Level 6
God Stats
1W - 3L
1,608 SR
Queue Stats
1W - 5L
1,296 Elo+
Solo
Bellona
Bellona
Ttv_URM8Terah
Bellona
Level 2
God Stats
3W - 9L
1,500 SR
Queue Stats
283W - 328L
1,693 Elo+
Solo
He Bo
He Bo
Verzanize
He Bo
Level 16
God Stats
0W - 3L
1,371 SR
Queue Stats
47W - 33L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
5 / 0 / 2
4,902
700
3,109
3,825
983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
7
4 / 0 / 4
4,918
703
2,733
3,601
934
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Giggledix
Jormungandr
8
3 / 0 / 0
4,829
690
4,908
2,767
1,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
itissparta98
Hachiman
8
1 / 0 / 1
4,472
639
1,407
2,740
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
sesima
Loki
6
0 / 1 / 0
3,531
504
333
2,494
510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 2 / 0
4,050
579
1,096
6,199
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
DakHughes
Medusa
7
0 / 2 / 0
4,049
578
1,736
3,891
880
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Space Bear 4
Cthulhu
2
0 / 3 / 0
2,968
424
978
2,875
1,097
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bellona
7
0 / 2 / 0
3,950
564
1,997
4,232
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
Verzanize
He Bo
2
0 / 4 / 0
2,871
410
270
2,520
566
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
13
Kills
1
1
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
2
6
L
Arachne
 
Arachne
1
2
0
0.5
W
Zeus
4
0
4
6
L
Medusa
DakHughes
Medusa
0
2
0
0
W
Jormungandr
Giggledix
Jormungandr
3
0
0
3
L
Cthulhu
Space Bear 4
Cthulhu
0
3
0
0
L
Bellona
0
2
0
0
L
He Bo
Verzanize
He Bo
0
4
0
0
W
Hachiman
itissparta98
Hachiman
1
0
1
1.5
W
Loki
sesima
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,490
Damage
6,077
15,427
Taken
19,717
4,861
Mitigated
6,628
6,812
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,109
1,139
0
478
3,825
983
0
729
3,096
0
19,691
L
Arachne
 
Arachne
1,096
827
0
3,434
6,199
1,796
0
3,782
2,041
0
14,047
W
Zeus
2,733
730
0
1,997
3,601
934
198
329
3,272
17,649
0
L
Medusa
DakHughes
Medusa
1,736
561
0
1,431
3,891
880
150
479
3,412
0
23,247
W
Jormungandr
Giggledix
Jormungandr
4,908
2,020
0
1,335
2,767
1,910
0
190
2,577
24,598
0
L
Cthulhu
Space Bear 4
Cthulhu
978
394
0
125
2,875
1,097
0
1,606
1,226
3,941
0
L
Bellona
1,997
778
0
1,092
4,232
2,289
0
718
3,514
0
21,529
L
He Bo
Verzanize
He Bo
270
83
0
90
2,520
566
0
637
1,883
1,542
0
W
Hachiman
itissparta98
Hachiman
1,407
710
0
1,860
2,740
524
0
0
2,740
0
19,203
W
Loki
sesima
Loki
333
53
0
1,142
2,494
510
0
0
2,494
0
10,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,652
Gold Earned
17,888
213
Minions Killed
132
0
Camps Cleared
0
641,637
Distance Traveled
575,723
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,902
700
34
5
0
146,703
0
L
Arachne
4,050
579
36
5
0
129,354
0
W
Zeus
4,918
703
38
5
0
118,564
1
L
Medusa
4,049
578
41
6
0
118,111
1
W
Jormungandr
4,829
690
64
9
0
126,654
0
L
Cthulhu
2,968
424
3
0
0
107,736
1
L
Bellona
3,950
564
49
7
0
157,125
0
L
He Bo
2,871
410
3
0
0
63,397
0
W
Hachiman
4,472
639
46
7
0
117,326
1
W
Loki
3,531
504
31
4
0
132,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role