Player Matchup

Sylvanus
Sylvanus
Nerrfed
Sylvanus
Level 16
God Stats
9W - 5L
1,854 SR
Queue Stats
65W - 64L
1,402 Elo+
Party 1
Guan Yu
Guan Yu
PickleNick-_-
Guan Yu
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 9L
1,459 Elo+
Party 3
Charybdis
Charybdis
TenaciousDally
Charybdis
Level 16
God Stats
24W - 16L
1,770 SR
Queue Stats
45W - 46L
1,402 Elo+
Party 1
Thanatos
Thanatos
iSlayThouNig
Thanatos
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 8L
1,689 Elo+
Party 3
Janus
Janus
polarbearlevy
Janus
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 3L
1,864 Elo+
Party 3
Team Averages
Level 15
1,625 SR
1,563 Elo+

VS

Team Averages
Level 13
1,567 SR
1,399 Elo+
Ares
Ares
Arkhamol93
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,468 Elo+
Party 2
Ra
Ra
Nutsinabigbox
Ra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 49L
1,257 Elo+
Party 4
Jing Wei
Jing Wei
PaperThinEyes
Jing Wei
Level 14
God Stats
4W - 2L
1,722 SR
Queue Stats
6W - 4L
1,547 Elo+
Solo
Hercules
Hercules
SorcererNuts
Hercules
Level 26
God Stats
1W - 3L
1,739 SR
Queue Stats
15W - 21L
1,257 Elo+
Party 4
Nemesis
Nemesis
TuMachoElVenoso
Nemesis
Level 6
God Stats
3W - 8L
1,376 SR
Queue Stats
4W - 11L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Nerrfed
Sylvanus
12
4 / 1 / 6
7,692
549
4,737
7,432
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
12
1 / 4 / 2
7,090
506
4,817
10,756
8,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
TenaciousDally
Charybdis
11
3 / 0 / 6
7,058
504
6,261
6,347
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
iSlayThouNig
Thanatos
15
8 / 1 / 6
8,987
642
9,518
11,895
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
11 / 0 / 8
9,125
652
11,346
5,324
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,709
408
2,850
10,540
7,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 5 / 1
7,305
522
3,918
8,686
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
PaperThinEyes
Jing Wei
9
0 / 5 / 2
5,393
385
5,045
9,585
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SorcererNuts
Hercules
12
4 / 4 / 0
7,041
503
7,103
12,881
10,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 9 / 1
5,162
369
1,575
9,641
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
27
Kills
6
6
Deaths
27
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Sylvanus
Nerrfed
Sylvanus
4
1
6
7
L
2
5
1
0.5
L
Jing Wei
PaperThinEyes
Jing Wei
0
5
2
0.2
W
Guan Yu
1
4
2
0.5
L
Hercules
SorcererNuts
Hercules
4
4
0
1
W
Charybdis
TenaciousDally
Charybdis
3
0
6
6
L
0
9
1
0.06
W
Thanatos
iSlayThouNig
Thanatos
8
1
6
11
W
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,679
Damage
20,491
41,754
Taken
51,333
23,097
Mitigated
25,106
23,913
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,850
189
0
2,028
10,540
7,049
0
3,780
6,694
12,063
0
W
Sylvanus
Nerrfed
Sylvanus
4,737
2,002
1,250
3,076
7,432
5,265
1,016
1,773
5,659
23,025
0
L
3,918
994
336
1,296
8,686
2,619
0
4,765
3,639
34,886
0
L
Jing Wei
PaperThinEyes
Jing Wei
5,045
3,031
0
1,255
9,585
2,085
0
3,311
6,202
0
23,987
W
Guan Yu
4,817
1,153
0
3,019
10,756
8,996
264
1,276
9,480
0
30,077
L
Hercules
SorcererNuts
Hercules
7,103
3,407
0
4,973
12,881
10,546
0
1,032
11,787
0
31,830
W
Charybdis
TenaciousDally
Charybdis
6,261
5,113
0
1,655
6,347
2,403
2,076
674
5,673
0
38,528
L
1,575
486
0
959
9,641
2,807
0
2,944
6,631
0
26,414
W
Thanatos
iSlayThouNig
Thanatos
9,518
2,612
0
13,728
11,895
4,693
0
1,159
10,736
0
62,298
W
11,346
1,293
0
1,185
5,324
1,740
0
2,177
3,147
59,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
30,610
383
Minions Killed
248
0
Camps Cleared
0
1,370,068
Distance Traveled
1,290,005
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,709
408
21
2
0
272,223
0
W
Sylvanus
7,692
549
36
3
0
241,057
2
L
Ra
7,305
522
78
6
0
245,863
0
L
Jing Wei
5,393
385
48
3
0
253,081
1
W
Guan Yu
7,090
506
55
4
0
263,998
0
L
Hercules
7,041
503
59
4
0
264,950
1
W
Charybdis
7,058
504
65
5
0
251,105
2
L
Nemesis
5,162
369
42
3
0
253,888
0
W
Thanatos
8,987
642
110
8
0
299,877
1
W
Janus
9,125
652
117
8
0
314,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role