Player Matchup

Ullr
Ullr
Fadëd
Ullr
Level 27
God Stats
57W - 21L
1,736 SR
Queue Stats
287W - 89L
1,743 Elo+
Party 1
Cthulhu
Cthulhu
NoiselessPoet
Cthulhu
Level 147
God Stats
10W - 3L
1,571 SR
Queue Stats
256W - 212L
1,653 Elo+
Party 1
Sol
Sol
zG_TheWave
Sol
Level 119
God Stats
2W - 0L
1,728 SR
Queue Stats
67W - 48L
1,673 Elo+
Party 1
Team Averages
Level 98
1,678 SR
1,690 Elo+

VS

Team Averages
Level 43
1,618 SR
1,391 Elo+
Bellona
Bellona
ImTheChrist08
Bellona
Level 18
God Stats
1W - 2L
1,748 SR
Queue Stats
41W - 39L
1,472 Elo+
Solo
Ravana
Ravana
Ourkiller2201
Ravana
Level 29
God Stats
4W - 2L
1,728 SR
Queue Stats
45W - 46L
1,402 Elo+
Solo
Ra
Ra
iron_berseker
Ra
Level 82
God Stats
4W - 6L
1,378 SR
Queue Stats
59W - 95L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Fadëd
Ullr
12
4 / 1 / 9
8,007
801
9,883
6,870
2,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
12
4 / 0 / 10
8,185
819
7,512
8,297
7,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 0 / 6
8,227
823
11,433
5,568
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
0 / 2 / 1
6,079
608
5,776
10,800
6,058
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 1
5,906
591
2,382
10,485
3,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 5 / 0
6,253
625
5,014
11,263
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
Fadëd
Ullr
4
1
9
8.5
L
Bellona
0
2
1
0.25
W
Cthulhu
4
0
10
9
L
0
8
1
0.06
L
1
5
0
0.2
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
13,172
20,735
Taken
32,548
11,854
Mitigated
13,274
8,096
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Fadëd
Ullr
9,883
3,986
0
1,709
6,870
2,979
694
2,197
4,459
0
34,135
L
Bellona
5,776
1,498
0
729
10,800
6,058
0
5,931
4,226
0
19,393
W
Cthulhu
7,512
302
315
3,732
8,297
7,183
320
1,527
6,472
19,834
0
L
2,382
463
225
775
10,485
3,524
0
4,506
5,414
0
11,758
L
5,014
56
340
3,463
11,263
3,692
0
6,786
3,591
17,717
0
W
11,433
2,535
0
2,340
5,568
1,692
1,758
1,002
4,488
32,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,419
Gold Earned
18,238
134
Minions Killed
89
6
Camps Cleared
3
596,843
Distance Traveled
550,038
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,007
801
58
6
2
199,188
1
L
Bellona
6,079
608
30
3
1
210,123
2
W
Cthulhu
8,185
819
37
4
0
223,268
0
L
Ravana
5,906
591
19
2
1
155,704
1
L
Ra
6,253
625
40
4
1
184,211
0
W
Sol
8,227
823
39
4
4
174,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role