Player Matchup

Merlin
Merlin
SebbZero
Merlin
Level 87
God Stats
15W - 10L
1,680 SR
Queue Stats
35W - 39L
1,363 Elo+
Solo
Medusa
Medusa
Xzzxz2
Medusa
Level 85
God Stats
9W - 4L
1,549 SR
Queue Stats
130W - 125L
1,560 Elo+
Party 1
Bacchus
Bacchus
narutoman20
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 77L
1,484 Elo+
Party 1
Team Averages
Level 79
1,576 SR
1,469 Elo+

VS

Team Averages
Level 108
1,631 SR
1,582 Elo+
Medusa
Medusa
DrGlaceon
Medusa
Level 57
God Stats
4W - 1L
1,709 SR
Queue Stats
8W - 7L
1,719 Elo+
Solo
Zeus
Zeus
Earthforger
Zeus
Level 110
God Stats
8W - 9L
1,517 SR
Queue Stats
42W - 43L
1,489 Elo+
Solo
Sylvanus
Sylvanus
xxCRIIXUSxx
Sylvanus
Level 156
God Stats
13W - 8L
1,667 SR
Queue Stats
105W - 117L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SebbZero
Merlin
12
0 / 2 / 1
7,856
604
10,098
6,669
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Xzzxz2
Medusa
12
2 / 4 / 0
8,287
637
6,870
12,251
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
narutoman20
Bacchus
11
0 / 3 / 1
7,721
594
3,465
14,126
13,984
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrGlaceon
Medusa
13
4 / 1 / 4
9,415
724
13,008
8,417
3,181
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 5
9,186
707
11,914
8,566
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sylvanus
xxCRIIXUSxx
Sylvanus
13
2 / 0 / 7
10,024
771
4,027
12,104
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
9
9
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
DrGlaceon
Medusa
4
1
4
6
W
3
1
5
5.5
L
Merlin
SebbZero
Merlin
0
2
1
0.25
L
Medusa
Xzzxz2
Medusa
2
4
0
0.5
L
Bacchus
narutoman20
Bacchus
0
3
1
0.17
W
Sylvanus
xxCRIIXUSxx
Sylvanus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,433
Damage
28,949
33,046
Taken
29,087
20,545
Mitigated
19,773
5,442
Healing
14,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DrGlaceon
Medusa
13,008
5,471
0
2,357
8,417
3,181
1,619
3,609
4,476
0
51,933
W
11,914
978
700
3,502
8,566
4,923
606
4,465
3,783
39,341
0
L
Merlin
SebbZero
Merlin
10,098
142
11
1,533
6,669
2,068
0
3,692
2,721
41,937
0
L
Medusa
Xzzxz2
Medusa
6,870
2,587
0
82
12,251
4,493
0
5,412
6,513
0
28,739
L
Bacchus
narutoman20
Bacchus
3,465
378
537
3,279
14,126
13,984
0
6,238
7,377
9,665
0
W
Sylvanus
xxCRIIXUSxx
Sylvanus
4,027
1,091
2,675
5,263
12,104
11,669
308
4,617
6,863
14,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,864
Gold Earned
28,625
167
Minions Killed
163
6
Camps Cleared
7
782,569
Distance Traveled
716,894
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,415
724
73
6
0
260,471
4
W
Zeus
9,186
707
67
5
7
226,749
5
L
Merlin
7,856
604
81
6
3
269,183
3
L
Medusa
8,287
637
65
5
0
243,012
2
L
Bacchus
7,721
594
21
2
3
270,374
4
W
Sylvanus
10,024
771
23
2
0
229,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role