Player Matchup

Cthulhu
Cthulhu
BooUS
Cthulhu
Level 68
God Stats
3W - 3L
1,697 SR
Queue Stats
18W - 11L
1,578 Elo+
Party 2
Sol
Sol
N0RAGAMl
Sol
Level 129
God Stats
11W - 3L
1,763 SR
Queue Stats
438W - 273L
1,688 Elo+
Party 2
Thor
Thor
TricupidBrute27
Thor
Level 98
God Stats
2W - 1L
1,877 SR
Queue Stats
37W - 26L
1,569 Elo+
Party 2
Team Averages
Level 98
1,779 SR
1,612 Elo+

VS

Team Averages
Level 127
1,501 SR
1,540 Elo+
Merlin
Merlin
Carlosglunger21
Merlin
Level 127
God Stats
1W - 6L
1,232 SR
Queue Stats
172W - 177L
1,412 Elo+
Solo
Ullr
Ullr
IMissAxes
Ullr
Level 129
God Stats
64W - 51L
1,638 SR
Queue Stats
518W - 406L
1,607 Elo+
Party 1
Ares
Ares
Ward Bandit
Ares
Level 125
God Stats
9W - 6L
1,633 SR
Queue Stats
401W - 381L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooUS
Cthulhu
9
0 / 7 / 1
6,308
631
4,405
11,042
8,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
0 / 4 / 1
6,037
604
7,739
6,877
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 6 / 0
6,656
666
3,327
10,348
3,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 9
7,544
754
8,605
7,236
2,992
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ullr
13
10 / 1 / 7
9,059
906
11,190
6,954
2,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 13
8,413
841
4,758
8,372
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
17
17
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BooUS
Cthulhu
0
7
1
0.07
W
4
1
9
8.5
W
Ullr
10
1
7
13.5
L
0
4
1
0.13
L
2
6
0
0.33
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,471
Damage
24,553
28,267
Taken
22,562
13,861
Mitigated
15,130
2,107
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BooUS
Cthulhu
4,405
222
46
508
11,042
8,100
0
5,445
5,532
14,377
0
W
8,605
1,590
0
2,777
7,236
2,992
560
2,756
4,480
22,484
0
W
Ullr
11,190
4,339
0
1,650
6,954
2,927
1,245
4,287
2,667
0
35,630
L
7,739
2,838
0
1,404
6,877
2,253
0
2,432
4,441
19,825
1,726
L
3,327
627
0
149
10,348
3,508
0
5,785
4,505
0
8,135
W
4,758
379
0
2,425
8,372
9,211
0
4,608
3,764
7,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,001
Gold Earned
25,016
65
Minions Killed
104
3
Camps Cleared
5
506,207
Distance Traveled
563,572
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,308
631
21
2
1
157,474
0
W
Merlin
7,544
754
33
3
2
167,858
5
W
Ullr
9,059
906
66
7
3
202,358
5
L
Sol
6,037
604
31
3
0
164,498
2
L
Thor
6,656
666
13
1
2
184,235
3
W
Ares
8,413
841
5
1
0
193,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role