Player Matchup

Bacchus
Bacchus
DrAnimeWatcher
Bacchus
Level 16
God Stats
28W - 23L
1,573 SR
Queue Stats
136W - 150L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
GodSlayerEPIC
Sun Wukong
Level 26
God Stats
5W - 9L
1,447 SR
Queue Stats
22W - 28L
1,451 Elo+
Solo
Izanami
Izanami
MacShane1
Izanami
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,459 Elo+
Solo
Nemesis
Nemesis
Mitzhael7x
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PeleIsHonua
Morgan Le Fay
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 22L
1,450 Elo+
Solo
Team Averages
Level 14
1,504 SR
1,450 Elo+

VS

Team Averages
Level 15
1,572 SR
1,463 Elo+
Agni
Agni
BALLERSKILZZZ
Agni
Level 20
God Stats
3W - 1L
1,694 SR
Queue Stats
44W - 11L
1,852 Elo+
Party 1
Anhur
Anhur
Bananatron1000
Anhur
Level 15
God Stats
4W - 2L
1,727 SR
Queue Stats
144W - 99L
1,458 Elo+
Solo
Skadi
Skadi
HuntyCat28
Skadi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 158L
1,099 Elo+
Solo
Ymir
Ymir
JakeDecentYesOk
Ymir
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
YeZifeng1
Fenrir
Level 22
God Stats
10W - 12L
1,437 SR
Queue Stats
155W - 162L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,662
610
489
581
388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
GodSlayerEPIC
Sun Wukong
5
1 / 3 / 0
3,571
595
2,672
5,486
2,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MacShane1
Izanami
6
0 / 1 / 1
3,638
606
1,598
3,001
572
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Mitzhael7x
Nemesis
4
0 / 6 / 0
3,049
508
789
3,937
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
PeleIsHonua
Morgan Le Fay
7
2 / 1 / 0
4,049
675
2,166
2,936
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,497
750
2,268
2,804
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 4
4,264
711
2,696
3,170
1,492
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
7
1 / 1 / 0
4,079
680
1,987
2,893
525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 0 / 0
2,996
499
0
782
282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
YeZifeng1
Fenrir
8
5 / 0 / 1
4,723
787
1,930
4,157
1,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
10
11
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
W
2
1
4
4
L
1
0
0
1
L
Sun Wukong
GodSlayerEPIC
Sun Wukong
1
3
0
0.33
W
Skadi
1
1
0
1
W
0
0
0
0
L
Izanami
MacShane1
Izanami
0
1
1
0.5
L
Nemesis
Mitzhael7x
Nemesis
0
6
0
0
L
Morgan Le Fay
PeleIsHonua
Morgan Le Fay
2
1
0
2
W
Fenrir
YeZifeng1
Fenrir
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,714
Damage
8,881
15,941
Taken
13,806
5,515
Mitigated
4,125
2,835
Healing
4,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,268
390
0
390
2,804
723
58
1,485
1,191
22,945
0
W
2,696
1,458
0
1,110
3,170
1,492
0
0
2,823
3,800
8,440
L
489
39
0
156
581
388
52
0
581
2,999
0
L
Sun Wukong
GodSlayerEPIC
Sun Wukong
2,672
320
0
1,089
5,486
2,673
37
446
5,040
0
11,102
W
Skadi
1,987
791
0
1,316
2,893
525
0
489
2,404
0
19,623
W
0
0
0
168
782
282
0
0
782
2,006
0
L
Izanami
MacShane1
Izanami
1,598
1,207
0
1,272
3,001
572
228
0
3,001
0
18,141
L
Nemesis
Mitzhael7x
Nemesis
789
255
0
0
3,937
1,032
84
1,189
2,748
0
4,082
L
Morgan Le Fay
PeleIsHonua
Morgan Le Fay
2,166
301
0
318
2,936
850
0
1,241
1,695
17,095
0
W
Fenrir
YeZifeng1
Fenrir
1,930
296
0
1,626
4,157
1,103
0
511
3,486
0
15,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,969
Gold Earned
20,559
122
Minions Killed
155
0
Camps Cleared
0
554,358
Distance Traveled
475,251
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,497
750
50
8
0
122,986
0
W
Anhur
4,264
711
20
3
0
81,008
0
L
Bacchus
3,662
610
9
2
0
80,591
0
L
Sun Wukong
3,571
595
26
4
0
124,519
0
W
Skadi
4,079
680
38
6
0
114,773
1
W
Ymir
2,996
499
2
0
0
39,907
0
L
Izanami
3,638
606
33
6
0
103,243
0
L
Nemesis
3,049
508
13
2
0
132,503
2
L
Morgan Le Fay
4,049
675
41
7
0
113,502
2
W
Fenrir
4,723
787
45
8
0
116,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role