Player Matchup

Tsukuyomi
Tsukuyomi
Artagorn
Tsukuyomi
Level 160
God Stats
17W - 25L
1,501 SR
Queue Stats
996W - 906L
1,515 Elo+
Party 1
Sol
Sol
FrodoIfo
Sol
Level 145
God Stats
140W - 102L
1,637 SR
Queue Stats
427W - 433L
1,523 Elo+
Party 1
Hera
Hera
Kikegolas
Hera
Level 136
God Stats
153W - 74L
1,672 SR
Queue Stats
946W - 843L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
reiivaj
Danzaburou
Level 48
God Stats
58W - 32L
1,699 SR
Queue Stats
118W - 72L
1,646 Elo+
Party 3
Cthulhu
Cthulhu
warfidenblack
Cthulhu
Level 68
God Stats
1W - 0L
1,223 SR
Queue Stats
243W - 214L
1,625 Elo+
Party 3
Team Averages
Level 111
1,546 SR
1,565 Elo+

VS

Team Averages
Level 46
1,456 SR
1,500 Elo+
Aphrodite
Aphrodite
BustinThem97
Aphrodite
Level 36
God Stats
1W - 8L
1,214 SR
Queue Stats
218W - 231L
1,461 Elo+
Solo
Chiron
Chiron
LecheX
Chiron
Level 100
God Stats
10W - 10L
1,458 SR
Queue Stats
196W - 174L
1,514 Elo+
Party 2
Odin
Odin
Skam_Looney
Odin
Level 37
God Stats
8W - 6L
1,575 SR
Queue Stats
91W - 91L
1,493 Elo+
Solo
Janus
Janus
Strikeman31
Janus
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
101W - 84L
1,519 Elo+
Party 2
Tyr
Tyr
lykos159
Tyr
Level 29
God Stats
1W - 2L
1,535 SR
Queue Stats
108W - 93L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Artagorn
Tsukuyomi
20
11 / 2 / 4
13,638
593
16,916
16,269
6,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 10
12,772
555
12,615
18,211
7,921
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
20
5 / 2 / 11
14,100
613
17,100
15,340
6,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
reiivaj
Danzaburou
19
5 / 3 / 6
12,366
538
15,292
14,666
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
17
5 / 3 / 8
11,796
513
12,542
18,520
20,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BustinThem97
Aphrodite
14
1 / 6 / 3
9,269
403
4,055
20,101
23,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
LecheX
Chiron
17
1 / 5 / 2
10,178
443
12,495
19,305
7,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 3 / 3
10,736
467
9,731
18,958
16,179
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 6 / 3
11,791
513
13,634
18,123
6,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 8 / 3
10,300
448
10,243
22,633
15,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
28
Kills
13
13
Deaths
28
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Artagorn
Tsukuyomi
11
2
4
6.5
L
Aphrodite
BustinThem97
Aphrodite
1
6
3
0.42
W
2
3
10
2.33
W
Hera
5
2
11
5.25
L
Chiron
LecheX
Chiron
1
5
2
0.4
L
1
3
3
0.83
L
6
6
3
1.25
L
4
8
3
0.69
W
Danzaburou
reiivaj
Danzaburou
5
3
6
2.67
W
Cthulhu
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,465
Damage
50,158
83,006
Taken
99,120
48,043
Mitigated
69,167
35,932
Healing
28,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Artagorn
Tsukuyomi
16,916
2,976
0
5,351
16,269
6,938
109
3,669
12,454
0
97,592
L
Aphrodite
BustinThem97
Aphrodite
4,055
1,021
4,016
8,725
20,101
23,450
224
9,397
10,704
27,842
0
W
12,615
4,040
0
10,684
18,211
7,921
4,866
2,943
15,206
89,023
0
W
Hera
17,100
6,283
130
6,209
15,340
6,670
884
4,500
10,566
121,694
0
L
Chiron
LecheX
Chiron
12,495
4,158
1,056
3,856
19,305
7,233
0
6,706
12,561
0
88,342
L
9,731
2,206
0
5,526
18,958
16,179
287
9,123
9,835
584
73,431
L
13,634
712
0
2,331
18,123
6,446
315
9,671
8,452
80,813
0
L
10,243
1,142
0
3,256
22,633
15,859
0
7,637
14,996
0
51,358
W
Danzaburou
reiivaj
Danzaburou
15,292
7,662
718
7,814
14,666
5,707
1,081
2,844
11,800
0
96,978
W
Cthulhu
12,542
753
83
4,943
18,520
20,807
50
3,387
15,103
36,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,672
Gold Earned
52,274
687
Minions Killed
586
0
Camps Cleared
0
2,279,786
Distance Traveled
2,162,340
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,638
593
140
6
0
522,699
11
L
Aphrodite
9,269
403
42
2
0
386,129
6
W
Sol
12,772
555
162
7
0
422,525
3
W
Hera
14,100
613
199
9
0
461,861
7
L
Chiron
10,178
443
160
7
0
403,568
4
L
Odin
10,736
467
153
7
0
479,588
10
L
Janus
11,791
513
150
7
0
448,894
1
L
Tyr
10,300
448
81
4
0
444,161
0
W
Danzaburou
12,366
538
132
6
0
432,954
6
W
Cthulhu
11,796
513
54
2
0
439,747
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role