Player Matchup

Sol
Sol
Bodo08
Sol
Level 147
God Stats
2W - 5L
1,463 SR
Queue Stats
356W - 354L
1,506 Elo+
Solo
Ullr
Ullr
Darknightsz
Ullr
Level 126
God Stats
1W - 4L
1,435 SR
Queue Stats
53W - 63L
1,523 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nøri
Morgan Le Fay
Level 54
God Stats
29W - 32L
1,421 SR
Queue Stats
119W - 156L
1,402 Elo+
Party 1
Athena
Athena
Saezuru
Athena
Level 76
God Stats
4W - 10L
1,500 SR
Queue Stats
56W - 70L
1,725 Elo+
Party 1
Nemesis
Nemesis
ShiloProductions
Nemesis
Level 41
God Stats
4W - 2L
1,834 SR
Queue Stats
267W - 240L
1,600 Elo+
Solo
Team Averages
Level 89
1,531 SR
1,551 Elo+

VS

Team Averages
Level 106
1,449 SR
1,480 Elo+
Chaac
Chaac
Cheshirе
Chaac
Level 137
God Stats
1W - 0L
1,222 SR
Queue Stats
149W - 132L
1,545 Elo+
Solo
Serqet
Serqet
Jammygod
Serqet
Level 149
God Stats
44W - 40L
1,654 SR
Queue Stats
312W - 278L
1,613 Elo+
Solo
Khepri
Khepri
KANEKI330
Khepri
Level 47
God Stats
9W - 9L
1,323 SR
Queue Stats
151W - 185L
1,354 Elo+
Party 2
Neith
Neith
fant2005
Neith
Level 39
God Stats
10W - 14L
1,374 SR
Queue Stats
124W - 164L
1,367 Elo+
Party 2
Sol
Sol
mangobao92
Sol
Level 159
God Stats
21W - 13L
1,670 SR
Queue Stats
677W - 694L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bodo08
Sol
15
1 / 1 / 2
7,961
498
12,576
11,210
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 4 / 1
8,593
537
9,646
11,823
4,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Nøri
Morgan Le Fay
12
1 / 9 / 1
7,287
455
6,279
12,116
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Saezuru
Athena
12
3 / 1 / 1
7,438
465
4,772
12,072
12,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 2
8,236
515
9,370
12,695
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cheshirе
Chaac
16
6 / 2 / 7
9,845
615
10,247
18,328
13,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
Jammygod
Serqet
18
9 / 1 / 2
10,435
652
8,553
11,415
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
KANEKI330
Khepri
12
1 / 2 / 1
7,457
466
4,082
11,438
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
fant2005
Neith
12
0 / 1 / 1
7,172
448
7,304
7,737
2,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 3 / 5
9,567
598
10,653
15,977
6,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
20
20
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
Bodo08
Sol
1
1
2
2
W
Chaac
Cheshirе
Chaac
6
2
7
4.75
L
2
4
1
0.63
W
Serqet
Jammygod
Serqet
9
1
2
10
W
Khepri
KANEKI330
Khepri
1
2
1
0.75
L
Morgan Le Fay
Nøri
Morgan Le Fay
1
9
1
0.17
L
Athena
Saezuru
Athena
3
1
1
3.5
L
2
5
2
0.6
W
Neith
fant2005
Neith
0
1
1
0.5
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,643
Damage
40,839
59,916
Taken
64,895
29,446
Mitigated
37,398
14,406
Healing
31,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Bodo08
Sol
12,576
6,187
0
6,164
11,210
4,125
1,170
2,835
8,375
81,209
0
W
Chaac
Cheshirе
Chaac
10,247
1,892
0
11,250
18,328
13,710
857
5,056
12,679
0
50,400
L
9,646
2,693
0
283
11,823
4,344
754
3,786
7,575
0
56,674
W
Serqet
Jammygod
Serqet
8,553
2,275
0
6,476
11,415
4,715
0
1,190
10,173
0
80,061
W
Khepri
KANEKI330
Khepri
4,082
509
0
2,704
11,438
9,889
23
8,914
2,524
24,049
0
L
Morgan Le Fay
Nøri
Morgan Le Fay
6,279
792
0
2,065
12,116
3,703
0
869
10,375
30,310
0
L
Athena
Saezuru
Athena
4,772
1,386
0
2,154
12,072
12,746
56
2,664
9,348
15,360
0
L
9,370
3,622
0
3,740
12,695
4,528
0
3,861
8,489
0
45,802
W
Neith
fant2005
Neith
7,304
3,345
0
2,097
7,737
2,463
84
6,568
1,169
0
48,059
W
10,653
2,964
0
9,278
15,977
6,621
3,401
1,297
14,676
60,145
4,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,515
Gold Earned
44,476
408
Minions Killed
485
0
Camps Cleared
0
1,458,913
Distance Traveled
1,590,111
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,961
498
140
9
0
269,906
6
W
Chaac
9,845
615
105
7
0
300,107
1
L
Ullr
8,593
537
119
7
0
298,578
9
W
Serqet
10,435
652
138
9
0
394,797
3
W
Khepri
7,457
466
33
2
0
297,869
5
L
Morgan Le Fay
7,287
455
56
4
0
257,139
3
L
Athena
7,438
465
18
1
0
307,228
2
L
Nemesis
8,236
515
75
5
0
326,062
2
W
Neith
7,172
448
83
5
0
296,809
2
W
Sol
9,567
598
126
8
0
300,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role