Player Matchup

Neith
Neith
CiladaMaster69
Neith
Level 13
God Stats
2W - 2L
1,566 SR
Queue Stats
6W - 8L
1,406 Elo+
Party 1
Horus
Horus
ConstantVeil206
Horus
Level 29
God Stats
16W - 14L
1,503 SR
Queue Stats
95W - 98L
1,433 Elo+
Party 1
Anubis
Anubis
EstevaoCosta572
Anubis
Level 26
God Stats
4W - 2L
1,675 SR
Queue Stats
66W - 82L
1,360 Elo+
Solo
Kali
Kali
RamonArt
Kali
Level 23
God Stats
3W - 1L
1,852 SR
Queue Stats
8W - 3L
1,584 Elo+
Party 3
Sobek
Sobek
gHostyz7
Sobek
Level 25
God Stats
0W - 1L
1,262 SR
Queue Stats
4W - 3L
1,520 Elo+
Party 3
Team Averages
Level 23
1,572 SR
1,461 Elo+

VS

Team Averages
Level 30
1,548 SR
1,473 Elo+
Sol
Sol
Arkaith
Sol
Level 28
God Stats
1W - 4L
1,473 SR
Queue Stats
51W - 40L
1,547 Elo+
Party 2
Bakasura
Bakasura
Cyclic18
Bakasura
Level 24
God Stats
1W - 1L
1,291 SR
Queue Stats
5W - 4L
1,486 Elo+
Solo
Ymir
Ymir
Drobox
Ymir
Level 15
God Stats
3W - 0L
1,799 SR
Queue Stats
13W - 14L
1,399 Elo+
Party 2
Izanami
Izanami
Foroser
Izanami
Level 82
God Stats
3W - 2L
1,675 SR
Queue Stats
27W - 23L
1,431 Elo+
Party 2
Chaac
Chaac
xValkyrian
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,298
420
6,700
7,292
1,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 4 / 2
6,165
411
2,901
12,449
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 6 / 1
7,203
480
3,187
8,055
2,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
9
1 / 6 / 3
6,305
420
6,480
11,622
4,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
gHostyz7
Sobek
10
0 / 1 / 1
5,708
381
2,191
8,545
5,719
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
6 / 0 / 2
9,377
625
10,657
7,975
3,186
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Cyclic18
Bakasura
11
2 / 3 / 7
7,512
501
5,259
7,497
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Drobox
Ymir
11
2 / 2 / 5
7,741
516
5,450
11,489
9,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Foroser
Izanami
15
5 / 0 / 3
9,111
607
7,789
6,482
2,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
12
6 / 2 / 7
8,063
538
9,417
12,582
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
21
21
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
6
0
2
7
L
2
4
1
0.63
L
1
4
2
0.5
W
Bakasura
Cyclic18
Bakasura
2
3
7
1.83
W
Ymir
Drobox
Ymir
2
2
5
2.25
L
3
6
1
0.58
W
Izanami
Foroser
Izanami
5
0
3
6.5
L
Kali
1
6
3
0.42
L
Sobek
gHostyz7
Sobek
0
1
1
0.5
W
Chaac
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,459
Damage
38,572
47,963
Taken
46,025
20,154
Mitigated
28,311
12,666
Healing
18,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,657
4,143
0
6,573
7,975
3,186
2,771
927
7,048
62,983
0
L
6,700
2,875
0
1,348
7,292
1,879
0
1,225
5,840
0
23,714
L
2,901
1,462
329
3,289
12,449
5,997
0
3,092
9,028
0
12,946
W
Bakasura
Cyclic18
Bakasura
5,259
3,098
0
2,354
7,497
3,233
0
1,338
6,159
0
30,222
W
Ymir
Drobox
Ymir
5,450
1,637
0
3,565
11,489
9,240
286
1,088
10,401
20,029
0
L
3,187
291
0
1,652
8,055
2,119
655
2,382
5,169
33,822
0
W
Izanami
Foroser
Izanami
7,789
4,619
0
2,423
6,482
2,149
3,040
69
6,413
0
86,811
L
Kali
6,480
3,200
0
2,727
11,622
4,440
0
5,113
6,207
0
31,985
L
Sobek
gHostyz7
Sobek
2,191
127
0
3,321
8,545
5,719
0
5,654
2,846
13,969
0
W
Chaac
9,417
1,331
0
3,386
12,582
10,503
86
2,025
10,557
4,730
28,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
41,804
197
Minions Killed
401
0
Camps Cleared
0
1,354,862
Distance Traveled
1,414,845
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,377
625
125
8
0
267,646
2
L
Neith
6,298
420
38
3
0
243,828
1
L
Horus
6,165
411
12
1
0
289,731
3
W
Bakasura
7,512
501
53
4
0
267,919
2
W
Ymir
7,741
516
31
2
0
288,991
1
L
Anubis
7,203
480
75
5
0
209,292
2
W
Izanami
9,111
607
145
10
0
286,378
1
L
Kali
6,305
420
51
3
0
317,135
2
L
Sobek
5,708
381
21
1
0
294,876
3
W
Chaac
8,063
538
47
3
0
303,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role