Player Matchup

Chang'e
Chang'e
JosephGamez
Chang'e
Level 153
God Stats
3W - 2L
1,694 SR
Queue Stats
232W - 153L
1,779 Elo+
Party 2
King Arthur
King Arthur
Sone_0911
King Arthur
Level 118
God Stats
5W - 1L
1,831 SR
Queue Stats
123W - 92L
1,726 Elo+
Party 2
Kali
Kali
joeldestroy
Kali
Level 102
God Stats
10W - 5L
1,671 SR
Queue Stats
125W - 122L
1,525 Elo+
Solo
Team Averages
Level 124
1,732 SR
1,677 Elo+

VS

Team Averages
Level 64
1,608 SR
1,602 Elo+
Anhur
Anhur
 
Anhur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Blableyy
Baron Samedi
Level 6
God Stats
1W - 3L
1,853 SR
Queue Stats
1W - 4L
1,633 Elo+
Party 1
Ymir
Ymir
blabley
Ymir
Level 140
God Stats
2W - 6L
1,470 SR
Queue Stats
81W - 101L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JosephGamez
Chang'e
16
7 / 3 / 7
11,758
735
21,865
16,935
5,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
Sone_0911
King Arthur
14
3 / 5 / 8
10,486
655
8,738
16,181
13,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 3 / 9
11,979
749
11,064
16,075
6,397
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
7 / 9 / 4
12,386
774
15,082
21,352
7,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Blableyy
Baron Samedi
13
3 / 5 / 4
10,128
633
10,426
12,550
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
blabley
Ymir
14
1 / 2 / 7
10,767
673
6,148
17,179
20,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
16
Kills
11
11
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
7
9
4
1
L
Baron Samedi
Blableyy
Baron Samedi
3
5
4
1
W
Chang'e
JosephGamez
Chang'e
7
3
7
3.5
W
King Arthur
Sone_0911
King Arthur
3
5
8
1.4
L
Ymir
blabley
Ymir
1
2
7
2.25
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,667
Damage
31,656
49,191
Taken
51,081
25,098
Mitigated
33,340
15,824
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
15,082
9,506
0
5,946
21,352
7,544
1,875
8,004
13,114
0
44,470
L
Baron Samedi
Blableyy
Baron Samedi
10,426
735
1,568
2,027
12,550
5,475
724
4,565
7,985
37,496
0
W
Chang'e
JosephGamez
Chang'e
21,865
6,224
2,223
6,724
16,935
5,286
2,211
3,469
13,466
55,105
6,890
W
King Arthur
Sone_0911
King Arthur
8,738
1,091
0
2,015
16,181
13,415
104
7,465
8,716
0
31,311
L
Ymir
blabley
Ymir
6,148
1,109
0
3,228
17,179
20,321
69
7,494
9,633
19,110
0
W
11,064
4,427
0
4,862
16,075
6,397
167
6,528
9,547
0
34,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,223
Gold Earned
33,281
164
Minions Killed
150
12
Camps Cleared
3
853,736
Distance Traveled
777,117
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,386
774
67
4
2
226,004
6
L
Baron Samedi
10,128
633
55
3
0
265,221
4
W
Chang'e
11,758
735
67
4
4
279,040
2
W
King Arthur
10,486
655
39
2
3
292,097
6
L
Ymir
10,767
673
28
2
1
285,892
2
W
Kali
11,979
749
58
4
5
282,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role