Player Matchup

Yemoja
Yemoja
Coletando
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,695 Elo+
Party 1
Neith
Neith
DeathB4Sight
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,348 Elo+
Party 1
Scylla
Scylla
LUCID ECH0S
Scylla
Level 22
God Stats
1W - 1L
1,776 SR
Queue Stats
20W - 17L
1,520 Elo+
Party 1
Bellona
Bellona
SupportCliodhna
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 1
Fenrir
Fenrir
pkapple
Fenrir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,445 Elo+
Party 1
Team Averages
Level 14
1,555 SR
1,539 Elo+

VS

Team Averages
Level 27
1,766 SR
1,550 Elo+
Arachne
Arachne
JJYLee
Arachne
Level 29
God Stats
6W - 0L
1,956 SR
Queue Stats
236W - 145L
1,661 Elo+
Solo
Khepri
Khepri
Luis-Hunter92
Khepri
Level 28
God Stats
6W - 0L
1,918 SR
Queue Stats
111W - 97L
1,509 Elo+
Solo
Neith
Neith
Versacenoob
Neith
Level 25
God Stats
3W - 3L
1,609 SR
Queue Stats
35W - 51L
1,428 Elo+
Solo
Agni
Agni
ionicmercury398
Agni
Level 26
God Stats
2W - 2L
1,623 SR
Queue Stats
73W - 47L
1,570 Elo+
Solo
Xing Tian
Xing Tian
zombsmasher
Xing Tian
Level 28
God Stats
3W - 0L
1,722 SR
Queue Stats
74W - 60L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Coletando
Yemoja
8
0 / 2 / 0
5,357
412
2,645
5,592
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 5 / 1
5,773
444
3,490
6,643
1,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
10
1 / 5 / 0
6,191
476
1,794
8,660
2,703
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 1
6,370
490
4,498
8,204
6,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
pkapple
Fenrir
8
4 / 9 / 0
6,191
476
4,987
10,539
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JJYLee
Arachne
15
15 / 1 / 2
9,280
714
9,128
10,575
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 1 / 8
6,808
524
2,561
6,146
4,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 1 / 6
7,802
600
3,109
3,372
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 2 / 2
8,349
642
7,800
5,487
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
zombsmasher
Xing Tian
13
3 / 1 / 5
7,742
596
5,488
12,939
9,494
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
6
Kills
24
24
Deaths
6
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Coletando
Yemoja
0
2
0
0
L
1
5
1
0.3
W
Arachne
JJYLee
Arachne
15
1
2
16
L
Scylla
1
5
0
0.2
W
0
1
8
4
L
0
3
1
0.17
W
2
1
6
5
W
4
2
2
2.5
L
Fenrir
pkapple
Fenrir
4
9
0
0.44
W
Xing Tian
zombsmasher
Xing Tian
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,414
Damage
28,086
39,638
Taken
38,519
17,799
Mitigated
23,196
7,333
Healing
13,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Coletando
Yemoja
2,645
700
309
1,593
5,592
3,059
0
1,182
4,366
11,865
0
L
3,490
1,185
0
1,111
6,643
1,415
0
1,446
5,197
0
22,563
W
Arachne
JJYLee
Arachne
9,128
6,107
0
4,699
10,575
5,807
16
1,104
9,471
0
47,880
L
Scylla
1,794
42
0
1,170
8,660
2,703
204
5,790
2,388
31,831
0
W
2,561
157
91
1,697
6,146
4,646
80
1,117
5,029
19,784
0
L
4,498
1,618
0
1,913
8,204
6,727
0
3,366
4,838
0
33,697
W
3,109
1,094
0
1,259
3,372
1,376
357
611
2,761
0
59,867
W
7,800
366
0
1,440
5,487
1,873
0
1,280
4,207
56,837
0
L
Fenrir
pkapple
Fenrir
4,987
1,585
0
1,237
10,539
3,895
0
3,501
7,000
0
30,018
W
Xing Tian
zombsmasher
Xing Tian
5,488
583
0
4,282
12,939
9,494
0
356
12,583
38,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,882
Gold Earned
39,981
279
Minions Killed
417
0
Camps Cleared
0
1,160,678
Distance Traveled
1,304,354
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,357
412
24
2
0
240,104
3
L
Neith
5,773
444
56
4
0
218,081
4
W
Arachne
9,280
714
85
7
0
317,926
2
L
Scylla
6,191
476
65
5
0
230,210
3
W
Khepri
6,808
524
26
2
0
260,271
5
L
Bellona
6,370
490
82
6
0
248,496
2
W
Neith
7,802
600
118
9
0
231,717
5
W
Agni
8,349
642
108
8
0
257,088
3
L
Fenrir
6,191
476
52
4
0
223,787
1
W
Xing Tian
7,742
596
80
6
0
237,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role