Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum II
 
Morgan Le Fay
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
 
Rama
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
FindingNory
Cerberus
Platinum IV
Level 138
God Stats
27W - 14L
1,690 SR
Queue Stats
170W - 158L
1,752 MMR
Solo
Thor
Thor
Diamond V
Lypheus
Thor
Diamond V
Level 160
God Stats
2W - 7L
1,338 SR
Queue Stats
821W - 823L
2,099 MMR
Solo
Hades
Hades
Diamond II
马保国先生
Hades
Diamond II
Level 160
God Stats
6W - 5L
1,647 SR
Queue Stats
15W - 17L
2,377 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,535 SR
1,845 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,645 SR
2,014 MMR
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum V
NERUJUDGE
Athena
Platinum V
Level 120
God Stats
7W - 10L
1,432 SR
Queue Stats
239W - 232L
1,768 MMR
Solo
Chaac
Chaac
Masters
ReapDeCorde
Chaac
Masters
Level 86
God Stats
7W - 5L
2,062 SR
Queue Stats
614W - 598L
2,709 MMR
Solo
Thanatos
Thanatos
Gold I
ThiccArmadillo
Thanatos
Gold I
Level 135
God Stats
11W - 12L
1,479 SR
Queue Stats
612W - 636L
1,742 MMR
Solo
Skadi
Skadi
Diamond II
oOAlmanzaOo
Skadi
Diamond II
Level 160
God Stats
23W - 11L
1,754 SR
Queue Stats
109W - 96L
2,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 0 / 2
5,598
560
1,749
3,079
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
 
Rama
9
0 / 1 / 1
4,980
498
2,243
5,066
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
FindingNory
Cerberus
9
2 / 1 / 0
5,287
529
3,222
8,009
2,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
Lypheus
Thor
8
1 / 2 / 1
5,216
522
5,559
6,571
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,811
581
1,524
6,973
2,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ArtioGebFenrirOdinTiamat

VS

Bans
KhepriTerraTsukuyomiSylvanusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 0
6,074
607
1,409
3,293
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
NERUJUDGE
Athena
8
0 / 1 / 2
5,009
501
2,126
7,071
2,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 1
6,796
680
4,599
5,683
3,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
10
1 / 1 / 2
5,680
568
4,958
6,693
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 1
6,281
628
5,681
4,132
1,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
0
2
1
L
Rama
 
Rama
0
1
1
0.5
W
Janus
 
Janus
1
1
0
1
L
Cerberus
FindingNory
Cerberus
2
1
0
2
L
Thor
Lypheus
Thor
1
2
1
0.75
W
Athena
NERUJUDGE
Athena
0
1
2
1
W
2
1
1
2.5
W
Thanatos
1
1
2
2
W
2
0
1
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,297
Damage
18,773
29,698
Taken
26,872
9,124
Mitigated
10,017
12,787
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,749
277
0
1,057
3,079
952
0
387
2,672
36,889
0
L
Rama
 
Rama
2,243
1,841
0
1,802
5,066
1,178
0
212
4,854
0
24,422
W
Janus
 
Janus
1,409
215
0
860
3,293
864
0
1,152
2,047
44,049
0
L
Cerberus
FindingNory
Cerberus
3,222
217
883
3,093
8,009
2,322
0
1,726
6,253
12,890
0
L
Thor
Lypheus
Thor
5,559
2,456
0
2,621
6,571
2,283
0
1,126
5,411
0
26,457
W
Athena
NERUJUDGE
Athena
2,126
1,052
990
1,359
7,071
2,263
0
2,161
4,910
8,520
0
W
4,599
623
0
2,321
5,683
3,419
0
1,524
4,159
0
45,296
W
Thanatos
4,958
1,531
0
6,590
6,693
2,431
0
872
5,775
0
39,190
W
5,681
2,523
0
1,040
4,132
1,040
26
646
3,486
0
41,580
L
1,524
387
0
3,331
6,973
2,389
0
0
6,973
31,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,892
Gold Earned
29,840
309
Minions Killed
375
0
Camps Cleared
0
985,213
Distance Traveled
1,030,246
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,598
560
85
9
0
199,764
5
L
Rama
4,980
498
59
6
0
186,548
3
W
Janus
6,074
607
98
10
0
212,528
2
L
Cerberus
5,287
529
19
2
0
208,222
7
L
Thor
5,216
522
57
6
0
205,387
2
W
Athena
5,009
501
13
1
0
209,327
4
W
Chaac
6,796
680
99
10
0
200,102
2
W
Thanatos
5,680
568
67
7
0
207,880
5
W
Skadi
6,281
628
98
10
0
200,409
3
L
Hades
5,811
581
89
9
0
185,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role