Player Matchup

Fenrir
Fenrir
FRAGA1289
Fenrir
Level 15
God Stats
11W - 9L
1,568 SR
Queue Stats
12W - 9L
1,457 Elo+
Party 1
Chang'e
Chang'e
Kage_FAD3D
Chang'e
Level 105
God Stats
5W - 2L
1,683 SR
Queue Stats
324W - 317L
1,513 Elo+
Party 1
Ymir
Ymir
Kage_Gilyz
Ymir
Level 22
God Stats
2W - 2L
1,438 SR
Queue Stats
4W - 9L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
therealesthacks
Gilgamesh
Level 17
God Stats
2W - 3L
1,355 SR
Queue Stats
17W - 11L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
xlKroniKlx
Danzaburou
Level 82
God Stats
12W - 6L
1,686 SR
Queue Stats
394W - 417L
1,533 Elo+
Party 1
Team Averages
Level 48
1,546 SR
1,453 Elo+

VS

Team Averages
Level 13
1,542 SR
1,479 Elo+
Arachne
Arachne
Flamer3000
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,660 Elo+
Solo
Sobek
Sobek
Nicoviera000
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,001 Elo+
Solo
Artemis
Artemis
chepefortuna12
Artemis
Level 17
God Stats
17W - 19L
1,608 SR
Queue Stats
85W - 91L
1,449 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iloverottweilers
Morgan Le Fay
Level 25
God Stats
1W - 3L
1,389 SR
Queue Stats
178W - 153L
1,620 Elo+
Solo
Cthulhu
Cthulhu
juantastykjr
Cthulhu
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 2L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FRAGA1289
Fenrir
20
8 / 5 / 11
15,051
486
11,214
21,977
16,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Kage_FAD3D
Chang'e
20
6 / 6 / 10
15,733
508
22,808
29,454
10,989
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 2 / 12
13,943
450
6,373
17,809
22,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
therealesthacks
Gilgamesh
18
5 / 5 / 7
13,314
429
11,198
18,286
17,443
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
xlKroniKlx
Danzaburou
20
12 / 6 / 10
16,097
519
23,904
22,810
8,484
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Flamer3000
Arachne
20
12 / 4 / 4
15,048
485
18,660
26,510
14,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

7
0 / 13 / 1
8,057
260
1,628
17,250
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

4
0 / 3 / 0
7,477
241
738
2,908
439
Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
iloverottweilers
Morgan Le Fay
20
11 / 3 / 7
16,888
545
39,708
20,952
9,129
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
juantastykjr
Cthulhu
19
1 / 13 / 11
12,071
389
11,428
34,839
38,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
36
Kills
24
24
Deaths
36
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FRAGA1289
Fenrir
8
5
11
2.7
L
Arachne
Flamer3000
Arachne
12
4
4
3.5
W
Chang'e
Kage_FAD3D
Chang'e
6
6
10
1.83
W
5
2
12
5.5
L
0
13
1
0.04
L
0
3
0
0
L
Morgan Le Fay
iloverottweilers
Morgan Le Fay
11
3
7
4.83
L
Cthulhu
juantastykjr
Cthulhu
1
13
11
0.5
W
Gilgamesh
therealesthacks
Gilgamesh
5
5
7
1.7
W
Danzaburou
xlKroniKlx
Danzaburou
12
6
10
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,497
Damage
72,162
110,336
Taken
102,459
75,497
Mitigated
70,160
22,088
Healing
17,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FRAGA1289
Fenrir
11,214
2,260
0
3,613
21,977
16,303
2,563
7,942
12,532
1,153
97,814
L
Arachne
Flamer3000
Arachne
18,660
13,245
0
11,345
26,510
14,984
401
4,617
21,718
0
116,099
W
Chang'e
Kage_FAD3D
Chang'e
22,808
2,795
3,094
10,289
29,454
10,989
373
16,251
12,132
140,189
0
W
6,373
2,626
0
1,979
17,809
22,278
1,602
6,797
10,157
45,649
0
L
1,628
308
0
845
17,250
7,604
0
5,955
10,983
5,962
0
L
738
349
0
595
2,908
439
0
806
2,062
0
4,095
L
Morgan Le Fay
iloverottweilers
Morgan Le Fay
39,708
3,025
0
2,905
20,952
9,129
252
7,351
13,386
154,387
0
L
Cthulhu
juantastykjr
Cthulhu
11,428
452
114
1,960
34,839
38,004
0
9,730
24,697
51,683
0
W
Gilgamesh
therealesthacks
Gilgamesh
11,198
3,224
0
532
18,286
17,443
1,966
7,977
9,729
0
66,790
W
Danzaburou
xlKroniKlx
Danzaburou
23,904
16,112
0
2,581
22,810
8,484
4,823
10,372
12,110
0
127,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,138
Gold Earned
59,541
684
Minions Killed
507
0
Camps Cleared
0
2,831,584
Distance Traveled
1,896,999
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,051
486
152
5
0
570,126
2
L
Arachne
15,048
485
199
6
0
501,422
1
W
Chang'e
15,733
508
197
6
0
565,986
1
W
Ymir
13,943
450
67
2
0
589,515
0
L
Sobek
8,057
260
4
0
0
225,516
5
L
Artemis
7,477
241
8
0
0
44,780
0
L
Morgan Le Fay
16,888
545
228
7
0
608,385
0
L
Cthulhu
12,071
389
68
2
0
516,896
0
W
Gilgamesh
13,314
429
111
4
0
557,572
0
W
Danzaburou
16,097
519
157
5
0
548,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role