Player Matchup

Chaac
Chaac
FlippinBurgerss
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,772 Elo+
Party 1
Izanami
Izanami
Intropy
Izanami
Level 26
God Stats
10W - 4L
1,776 SR
Queue Stats
71W - 45L
1,676 Elo+
Party 1
Thor
Thor
LichMZuir
Thor
Level 16
God Stats
9W - 16L
1,266 SR
Queue Stats
165W - 168L
1,642 Elo+
Solo
Janus
Janus
fluxypoo
Janus
Level 18
God Stats
2W - 2L
1,314 SR
Queue Stats
49W - 55L
1,566 Elo+
Solo
Athena
Athena
leofig
Athena
Level 29
God Stats
31W - 21L
1,691 SR
Queue Stats
281W - 232L
1,688 Elo+
Solo
Team Averages
Level 18
1,510 SR
1,669 Elo+

VS

Team Averages
Level 21
1,541 SR
1,572 Elo+
Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AFakeStory
Ra
Level 27
God Stats
4W - 3L
1,766 SR
Queue Stats
168W - 103L
1,706 Elo+
Solo
Hachiman
Hachiman
En3rgyVampir3
Hachiman
Level 29
God Stats
2W - 4L
1,439 SR
Queue Stats
184W - 220L
1,562 Elo+
Solo
Loki
Loki
GrimothHeourn
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,638 Elo+
Solo
Hercules
Hercules
legitisntjen
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,532
538
7,041
13,200
8,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Izanami
Intropy
Izanami
16
11 / 1 / 4
10,107
722
13,688
7,658
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
13
3 / 4 / 0
7,687
549
2,455
8,201
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
fluxypoo
Janus
13
1 / 3 / 4
7,419
530
3,922
6,228
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Athena
leofig
Athena
12
3 / 0 / 11
7,963
569
5,696
7,457
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 6 / 2
5,681
406
2,017
12,286
6,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 3 / 3
8,989
642
6,536
7,351
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
En3rgyVampir3
Hachiman
10
0 / 5 / 0
6,036
431
1,622
9,867
1,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 1
7,843
560
7,965
8,088
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
legitisntjen
Hercules
11
1 / 2 / 3
7,173
512
8,716
11,984
10,016
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
18
Kills
10
10
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
6
2
0.17
L
4
3
3
1.83
L
Hachiman
En3rgyVampir3
Hachiman
0
5
0
0
W
0
2
2
0.5
L
5
2
1
2.75
W
Izanami
Intropy
Izanami
11
1
4
13
W
Thor
3
4
0
0.75
W
Janus
fluxypoo
Janus
1
3
4
1
L
Hercules
legitisntjen
Hercules
1
2
3
1.25
W
Athena
leofig
Athena
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,802
Damage
26,856
42,744
Taken
49,576
21,929
Mitigated
22,040
14,568
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,017
283
103
2,841
12,286
6,146
0
3,203
9,083
15,599
0
L
6,536
1,302
616
1,943
7,351
2,099
0
1,332
6,019
71,030
0
L
Hachiman
En3rgyVampir3
Hachiman
1,622
660
0
1,814
9,867
1,614
978
1,116
8,751
0
30,066
W
7,041
889
0
6,933
13,200
8,026
0
864
12,336
797
46,730
L
7,965
2,054
0
3,023
8,088
2,165
0
1,850
6,238
0
36,902
W
Izanami
Intropy
Izanami
13,688
9,657
0
2,663
7,658
2,487
1,394
1,046
6,612
0
79,653
W
Thor
2,455
340
0
1,135
8,201
3,271
0
2,545
5,656
0
40,375
W
Janus
fluxypoo
Janus
3,922
191
0
1,834
6,228
1,567
140
1,401
4,827
51,036
0
L
Hercules
legitisntjen
Hercules
8,716
3,465
0
4,574
11,984
10,016
0
2,867
9,117
0
40,939
W
Athena
leofig
Athena
5,696
2,316
0
2,003
7,457
6,578
102
2,757
4,700
13,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,708
Gold Earned
35,722
433
Minions Killed
377
0
Camps Cleared
0
1,448,400
Distance Traveled
1,349,416
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,681
406
25
2
0
277,920
5
L
Ra
8,989
642
154
11
0
279,208
3
L
Hachiman
6,036
431
55
4
0
241,750
0
W
Chaac
7,532
538
110
8
0
299,264
3
L
Loki
7,843
560
60
4
0
302,915
7
W
Izanami
10,107
722
148
11
0
241,448
3
W
Thor
7,687
549
67
5
0
295,826
4
W
Janus
7,419
530
92
7
0
290,725
6
L
Hercules
7,173
512
83
6
0
247,623
1
W
Athena
7,963
569
16
1
0
321,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role