Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CH Blondy
Ah Puch
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,314 Elo+
Party 1
Hercules
Hercules
sheldon421
Hercules
Level 124
God Stats
1W - 2L
1,350 SR
Queue Stats
114W - 77L
1,543 Elo+
Party 1
Team Averages
Level 94
1,450 SR
1,452 Elo+

VS

Team Averages
Level 24
1,659 SR
1,369 Elo+
Baron Samedi
Baron Samedi
BryceTheRyce
Baron Samedi
Level 50
God Stats
1W - 0L
1,664 SR
Queue Stats
164W - 155L
1,417 Elo+
Solo
Neith
Neith
MrrCleannn
Neith
Level 18
God Stats
48W - 39L
1,506 SR
Queue Stats
74W - 66L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
xdlopez4123
Sun Wukong
Level 5
God Stats
1W - 0L
1,806 SR
Queue Stats
1W - 2L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
11 / 6 / 17
16,939
706
19,421
31,491
58,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Puch
CH Blondy
Ah Puch
17
6 / 9 / 11
15,022
626
20,495
23,820
10,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
sheldon421
Hercules
19
13 / 7 / 13
17,393
725
27,277
53,187
49,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BryceTheRyce
Baron Samedi
19
4 / 13 / 14
16,279
678
27,775
28,025
17,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
20
17 / 6 / 4
19,374
807
53,524
27,827
10,952
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
xdlopez4123
Sun Wukong
15
1 / 13 / 9
14,123
588
5,242
23,022
9,698

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
49
30
Kills
22
22
Deaths
32
41
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
11
6
17
3.25
W
Baron Samedi
BryceTheRyce
Baron Samedi
4
13
14
0.85
L
Ah Puch
CH Blondy
Ah Puch
6
9
11
1.28
W
Neith
17
6
4
3.17
L
Hercules
sheldon421
Hercules
13
7
13
2.79
W
Sun Wukong
xdlopez4123
Sun Wukong
1
13
9
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,193
Damage
86,541
108,498
Taken
78,874
118,861
Mitigated
38,243
33,123
Healing
16,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
19,421
9,407
2,866
5,977
31,491
58,618
1,325
7,093
24,398
0
52,187
W
Baron Samedi
BryceTheRyce
Baron Samedi
27,775
4,189
2,177
6,667
28,025
17,593
464
5,815
20,915
58,465
0
L
Ah Puch
CH Blondy
Ah Puch
20,495
2,063
0
1,901
23,820
10,249
262
5,066
18,754
60,928
0
W
Neith
53,524
25,470
556
6,613
27,827
10,952
2,147
6,370
20,337
0
137,462
L
Hercules
sheldon421
Hercules
27,277
6,760
0
22,379
53,187
49,994
491
16,394
36,793
554
59,109
W
Sun Wukong
xdlopez4123
Sun Wukong
5,242
970
0
824
23,022
9,698
227
8,349
13,814
0
10,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
49,776
214
Minions Killed
256
7
Camps Cleared
8
1,033,270
Distance Traveled
1,051,680
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
16,939
706
65
3
3
363,014
0
W
Baron Samedi
16,279
678
71
3
3
319,154
1
L
Ah Puch
15,022
626
92
4
0
315,902
0
W
Neith
19,374
807
179
7
5
361,272
4
L
Hercules
17,393
725
57
2
4
354,354
0
W
Sun Wukong
14,123
588
6
0
0
371,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role