Player Matchup

Ares
Ares
Platinum III
FindingNory
Ares
Platinum III
Level 138
God Stats
8W - 5L
1,573 SR
Queue Stats
170W - 158L
1,792 MMR
Solo
Danzaburou
Danzaburou
Platinum V
FoxMulderFBI
Danzaburou
Platinum V
Level 159
God Stats
6W - 5L
1,719 SR
Queue Stats
117W - 117L
1,781 MMR
Solo
Eset
Eset
Platinum V
Redeyes
Eset
Platinum V
Level 122
God Stats
24W - 22L
1,692 SR
Queue Stats
211W - 191L
1,770 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Starrske
Tsukuyomi
Platinum IV
Level 149
God Stats
9W - 20L
1,462 SR
Queue Stats
273W - 261L
1,778 MMR
Solo
Cerberus
Cerberus
Platinum III
Tropiiks
Cerberus
Platinum III
Level 111
God Stats
7W - 8L
1,597 SR
Queue Stats
332W - 333L
1,772 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,608 SR
1,779 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,712 SR
1,800 MMR
Nemesis
Nemesis
Diamond III
Briénza
Nemesis
Diamond III
Level 147
God Stats
5W - 3L
1,660 SR
Queue Stats
177W - 159L
2,162 MMR
Solo
Sol
Sol
Gold II
FatHughHefner
Sol
Gold II
Level 149
God Stats
1W - 0L
1,909 SR
Queue Stats
18W - 14L
1,715 MMR
Solo
Artemis
Artemis
Platinum V
NERUJUDGE
Artemis
Platinum V
Level 120
God Stats
18W - 5L
1,753 SR
Queue Stats
239W - 232L
1,727 MMR
Solo
Yemoja
Yemoja
Platinum V
Richhey
Yemoja
Platinum V
Level 160
God Stats
21W - 25L
1,586 SR
Queue Stats
260W - 258L
1,692 MMR
Solo
Sylvanus
Sylvanus
Gold I
ThiccArmadillo
Sylvanus
Gold I
Level 135
God Stats
15W - 10L
1,651 SR
Queue Stats
612W - 636L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 8
11,152
446
9,408
26,388
22,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
FoxMulderFBI
Danzaburou
20
4 / 6 / 2
12,547
502
14,269
17,861
6,905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eset
Redeyes
Eset
18
1 / 7 / 4
11,396
456
9,038
17,844
6,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Starrske
Tsukuyomi
19
5 / 6 / 8
12,158
486
14,650
20,163
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Tropiiks
Cerberus
19
3 / 2 / 4
12,622
505
11,296
24,582
27,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatArtioOdinAthenaUllr

VS

Bans
Morgan Le FayPersephoneFafnirRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Briénza
Nemesis
20
11 / 5 / 5
15,221
609
22,871
24,508
16,632
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 3 / 10
14,193
568
19,195
15,358
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
NERUJUDGE
Artemis
20
4 / 5 / 5
14,342
574
13,938
15,740
6,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Richhey
Yemoja
19
3 / 2 / 10
13,634
545
6,850
14,751
20,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
20
4 / 1 / 12
14,754
590
15,635
21,336
30,858
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
16
Kills
27
27
Deaths
16
26
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Briénza
Nemesis
11
5
5
2.7
W
5
3
10
3.33
L
3
6
8
1.17
L
Danzaburou
FoxMulderFBI
Danzaburou
4
6
2
0.83
W
Artemis
NERUJUDGE
Artemis
4
5
5
1.3
L
Eset
Redeyes
Eset
1
7
4
0.43
W
Yemoja
Richhey
Yemoja
3
2
10
4
L
Tsukuyomi
Starrske
Tsukuyomi
5
6
8
1.5
W
Sylvanus
4
1
12
10
L
Cerberus
Tropiiks
Cerberus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,661
Damage
78,489
106,838
Taken
91,693
70,860
Mitigated
80,434
30,124
Healing
40,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Briénza
Nemesis
22,871
10,228
0
6,696
24,508
16,632
2,473
8,092
16,173
0
128,123
W
19,195
5,422
0
6,223
15,358
6,325
2,793
5,157
10,043
129,817
0
L
9,408
526
3,031
4,656
26,388
22,491
138
10,666
15,722
28,759
0
L
Danzaburou
FoxMulderFBI
Danzaburou
14,269
4,926
0
4,214
17,861
6,905
2,599
3,336
14,525
0
105,201
W
Artemis
NERUJUDGE
Artemis
13,938
7,580
0
4,262
15,740
6,235
5,601
4,176
11,546
0
113,161
L
Eset
Redeyes
Eset
9,038
552
472
5,079
17,844
6,340
0
9,599
8,245
93,578
0
W
Yemoja
Richhey
Yemoja
6,850
950
4,190
4,123
14,751
20,384
1,054
4,348
10,237
42,032
0
L
Tsukuyomi
Starrske
Tsukuyomi
14,650
3,241
0
4,945
20,163
7,586
0
8,383
11,780
0
92,330
W
Sylvanus
15,635
3,377
4,063
11,053
21,336
30,858
1,546
8,387
12,863
93,357
0
L
Cerberus
Tropiiks
Cerberus
11,296
829
0
7,727
24,582
27,538
0
9,767
14,815
96,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,875
Gold Earned
72,144
714
Minions Killed
755
0
Camps Cleared
0
2,389,177
Distance Traveled
2,406,662
46
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,221
609
136
5
0
545,764
0
W
Sol
14,193
568
193
8
0
506,826
2
L
Ares
11,152
446
29
1
0
505,688
15
L
Danzaburou
12,547
502
159
6
0
425,128
8
W
Artemis
14,342
574
188
8
0
461,081
7
L
Eset
11,396
456
179
7
0
469,980
6
W
Yemoja
13,634
545
65
3
0
482,364
5
L
Tsukuyomi
12,158
486
141
6
0
517,621
13
W
Sylvanus
14,754
590
173
7
0
410,627
12
L
Cerberus
12,622
505
206
8
0
470,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role