Player Matchup

Tiamat
Tiamat
DiMpLeSsz030
Tiamat
Level 49
God Stats
2W - 2L
1,428 SR
Queue Stats
34W - 44L
1,287 Elo+
Party 1
Osiris
Osiris
peacekiller509
Osiris
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,326 Elo+
Party 1
Neith
Neith
shortcake1235
Neith
Level 7
God Stats
0W - 1L
1,638 SR
Queue Stats
3W - 5L
1,079 Elo+
Party 1
Team Averages
Level 39
1,522 SR
1,231 Elo+

VS

Team Averages
Level 26
1,621 SR
1,380 Elo+
Da Ji
Da Ji
CR Bahamut
Da Ji
Level 28
God Stats
13W - 10L
1,580 SR
Queue Stats
26W - 37L
1,315 Elo+
Party 2
Tiamat
Tiamat
IndiFreebo
Tiamat
Level 32
God Stats
5W - 2L
1,719 SR
Queue Stats
8W - 4L
1,398 Elo+
Party 2
Cthulhu
Cthulhu
SoullessMass857
Cthulhu
Level 17
God Stats
23W - 13L
1,565 SR
Queue Stats
23W - 14L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 8 / 3
10,249
641
14,120
14,049
11,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
4 / 8 / 2
10,726
670
8,455
21,018
10,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 4
9,089
568
1,630
10,228
5,250
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
12 / 3 / 7
13,101
819
11,964
12,214
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
IndiFreebo
Tiamat
15
3 / 4 / 15
11,343
709
11,730
12,007
6,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 0 / 13
12,204
763
12,797
13,020
11,643
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
7
Kills
22
22
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
12
3
7
5.17
L
Tiamat
3
8
3
0.56
W
Tiamat
IndiFreebo
Tiamat
3
4
15
2.63
W
7
0
13
13.5
L
4
8
2
0.63
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
36,491
45,295
Taken
37,241
26,833
Mitigated
23,915
2,551
Healing
10,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
11,964
3,365
0
2,414
12,214
5,713
1,269
4,976
6,876
0
34,317
L
Tiamat
14,120
917
0
788
14,049
11,135
98
9,200
4,849
43,959
0
W
Tiamat
IndiFreebo
Tiamat
11,730
790
266
3,277
12,007
6,559
372
4,396
7,293
40,200
0
W
12,797
732
754
3,539
13,020
11,643
571
5,806
6,895
40,522
0
L
8,455
4,974
0
1,311
21,018
10,448
0
9,862
11,156
0
33,308
L
1,630
1,219
0
452
10,228
5,250
0
5,908
4,320
0
8,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,064
Gold Earned
36,648
127
Minions Killed
167
6
Camps Cleared
8
784,658
Distance Traveled
930,553
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,101
819
53
3
2
278,844
4
L
Tiamat
10,249
641
66
4
3
264,346
4
W
Tiamat
11,343
709
48
3
3
304,522
2
W
Cthulhu
12,204
763
66
4
3
347,187
7
L
Osiris
10,726
670
49
3
3
284,987
4
L
Neith
9,089
568
12
1
0
235,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role