Player Matchup

Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
IcyPinkClam
Achilles
Level 66
God Stats
7W - 11L
1,396 SR
Queue Stats
57W - 72L
1,361 Elo+
Solo
Rama
Rama
ShepLer421
Rama
Level 72
God Stats
3W - 1L
1,506 SR
Queue Stats
297W - 318L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
TheKingDooDoo
Zhong Kui
Level 88
God Stats
5W - 7L
1,224 SR
Queue Stats
271W - 274L
1,389 Elo+
Solo
Bellona
Bellona
rayvincii
Bellona
Level 79
God Stats
4W - 3L
1,205 SR
Queue Stats
44W - 42L
1,385 Elo+
Solo
Team Averages
Level 79
1,366 SR
1,411 Elo+

VS

Team Averages
Level 79
1,499 SR
1,416 Elo+
Cthulhu
Cthulhu
DamMongorian115
Cthulhu
Level 69
God Stats
3W - 1L
1,701 SR
Queue Stats
19W - 10L
1,452 Elo+
Solo
Mulan
Mulan
JTK_smile96
Mulan
Level 120
God Stats
8W - 14L
1,527 SR
Queue Stats
277W - 305L
1,378 Elo+
Solo
Zhong Kui
Zhong Kui
Trash SL1ME
Zhong Kui
Level 66
God Stats
5W - 8L
1,500 SR
Queue Stats
200W - 208L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
shoot fadez
Erlang Shen
Level 60
God Stats
1W - 6L
1,326 SR
Queue Stats
206W - 217L
1,435 Elo+
Solo
Apollo
Apollo
xelamor4
Apollo
Level 82
God Stats
22W - 28L
1,441 SR
Queue Stats
522W - 566L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 7
5,287
529
3,470
6,905
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
IcyPinkClam
Achilles
10
3 / 0 / 0
6,088
609
4,947
5,703
4,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 2 / 4
5,511
551
2,955
4,340
1,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
TheKingDooDoo
Zhong Kui
10
5 / 1 / 7
6,293
629
7,995
8,536
5,214
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
rayvincii
Bellona
11
9 / 3 / 0
6,852
685
6,750
7,695
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 3
4,582
458
5,217
7,409
3,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 3 / 0
5,336
534
2,851
7,527
5,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Trash SL1ME
Zhong Kui
8
0 / 5 / 0
4,728
473
4,226
8,111
4,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
shoot fadez
Erlang Shen
8
2 / 4 / 0
5,188
519
2,889
6,823
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
xelamor4
Apollo
8
4 / 3 / 0
5,210
521
4,560
7,871
2,325
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
7
8
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
7
1.75
L
0
4
3
0.38
W
Achilles
IcyPinkClam
Achilles
3
0
0
3
L
1
3
0
0.33
W
2
2
4
2
W
Zhong Kui
TheKingDooDoo
Zhong Kui
5
1
7
8.5
L
Zhong Kui
Trash SL1ME
Zhong Kui
0
5
0
0
W
Bellona
rayvincii
Bellona
9
3
0
3
L
Erlang Shen
shoot fadez
Erlang Shen
2
4
0
0.5
L
Apollo
xelamor4
Apollo
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
19,743
33,179
Taken
37,741
18,364
Mitigated
18,768
12,844
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,470
544
0
1,202
6,905
2,816
0
1,710
5,195
14,289
0
L
5,217
696
456
773
7,409
3,690
0
3,022
4,387
16,505
0
W
Achilles
IcyPinkClam
Achilles
4,947
1,371
0
2,569
5,703
4,362
0
0
5,703
0
27,657
L
2,851
291
0
2,597
7,527
5,278
0
0
6,755
0
23,541
W
2,955
2,689
0
1,501
4,340
1,122
896
2,096
2,244
0
23,375
W
Zhong Kui
TheKingDooDoo
Zhong Kui
7,995
1,471
0
4,771
8,536
5,214
277
3,724
4,812
28,551
0
L
Zhong Kui
Trash SL1ME
Zhong Kui
4,226
1,023
38
2,015
8,111
4,653
870
3,877
4,234
21,329
0
W
Bellona
rayvincii
Bellona
6,750
2,765
109
2,692
7,695
4,850
793
1,913
5,782
0
33,599
L
Erlang Shen
shoot fadez
Erlang Shen
2,889
1,350
0
2,169
6,823
2,822
0
1,549
5,274
0
23,445
L
Apollo
xelamor4
Apollo
4,560
2,758
0
2,813
7,871
2,325
54
3,017
4,854
0
21,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,031
Gold Earned
25,044
230
Minions Killed
194
0
Camps Cleared
0
945,561
Distance Traveled
860,436
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,287
529
12
1
0
198,024
3
L
Cthulhu
4,582
458
21
2
0
193,063
2
W
Achilles
6,088
609
59
6
0
188,612
3
L
Mulan
5,336
534
56
6
0
169,342
2
W
Rama
5,511
551
56
6
0
185,176
2
W
Zhong Kui
6,293
629
38
4
0
169,480
3
L
Zhong Kui
4,728
473
35
4
0
143,826
3
W
Bellona
6,852
685
65
7
0
204,269
1
L
Erlang Shen
5,188
519
46
5
0
191,614
1
L
Apollo
5,210
521
36
4
0
162,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role