Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dosatsu
Fenrir
Level 158
God Stats
12W - 6L
1,657 SR
Queue Stats
537W - 507L
1,588 Elo+
Party 1
Ymir
Ymir
DrChimchar
Ymir
Level 79
God Stats
24W - 12L
1,680 SR
Queue Stats
227W - 204L
1,555 Elo+
Party 3
Skadi
Skadi
OliveHunter
Skadi
Level 96
God Stats
5W - 6L
1,509 SR
Queue Stats
161W - 142L
1,561 Elo+
Party 3
Team Averages
Level 121
1,569 SR
1,541 Elo+

VS

Team Averages
Level 87
1,476 SR
1,594 Elo+
Chronos
Chronos
HENTAlDALWAVE
Chronos
Level 62
God Stats
2W - 3L
1,569 SR
Queue Stats
137W - 124L
1,569 Elo+
Solo
Poseidon
Poseidon
Kojaih
Poseidon
Level 106
God Stats
3W - 6L
1,283 SR
Queue Stats
422W - 349L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
SmallFace
Gilgamesh
Level 102
God Stats
9W - 9L
1,540 SR
Queue Stats
336W - 291L
1,599 Elo+
Party 2
Serqet
Serqet
XxSemonxX
Serqet
Level 65
God Stats
2W - 4L
1,488 SR
Queue Stats
242W - 168L
1,651 Elo+
Party 2
Ares
Ares
monkess
Ares
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 66L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
7 / 0 / 4
8,432
649
6,269
4,688
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
 
Gilgamesh
13
2 / 1 / 6
7,746
596
5,081
6,324
3,936
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Fenrir
Dosatsu
Fenrir
13
5 / 2 / 2
7,957
612
5,693
7,314
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 3 / 8
7,141
549
4,369
8,145
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 2 / 5
7,563
582
8,315
8,758
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
2 / 3 / 2
6,758
520
3,968
7,089
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
Kojaih
Poseidon
11
1 / 5 / 1
6,553
504
5,508
7,306
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
SmallFace
Gilgamesh
11
1 / 3 / 1
6,541
503
2,251
7,052
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
XxSemonxX
Serqet
12
3 / 4 / 2
7,259
558
5,886
10,945
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
monkess
Ares
8
1 / 4 / 3
5,850
450
5,344
11,129
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
8
8
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
4
9
W
Gilgamesh
 
Gilgamesh
2
1
6
5
W
Fenrir
Dosatsu
Fenrir
5
2
2
3
W
3
3
8
2.33
L
Chronos
2
3
2
1
L
Poseidon
Kojaih
Poseidon
1
5
1
0.3
W
2
2
5
2.25
L
Gilgamesh
SmallFace
Gilgamesh
1
3
1
0.5
L
Serqet
XxSemonxX
Serqet
3
4
2
1
L
Ares
monkess
Ares
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
22,957
35,229
Taken
43,521
17,635
Mitigated
18,612
10,207
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,269
315
0
1,694
4,688
1,677
0
1,979
2,709
54,037
0
W
Gilgamesh
 
Gilgamesh
5,081
1,089
0
1,566
6,324
3,936
0
749
5,301
0
40,665
W
Fenrir
Dosatsu
Fenrir
5,693
1,504
0
2,258
7,314
2,875
0
650
6,036
0
48,794
W
4,369
531
0
1,591
8,145
6,468
0
5,386
2,759
12,887
0
L
Chronos
3,968
1,424
0
949
7,089
1,709
270
1,027
6,062
40,052
0
L
Poseidon
Kojaih
Poseidon
5,508
658
0
140
7,306
2,047
0
3,809
3,281
39,697
0
W
8,315
3,733
0
3,098
8,758
2,679
0
6,056
2,702
0
56,261
L
Gilgamesh
SmallFace
Gilgamesh
2,251
596
0
2,065
7,052
3,178
0
1,200
5,814
0
26,186
L
Serqet
XxSemonxX
Serqet
5,886
1,138
0
4,372
10,945
3,732
0
1,051
9,828
0
39,037
L
Ares
monkess
Ares
5,344
221
0
1,493
11,129
7,946
0
3,111
7,898
10,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,839
Gold Earned
32,961
396
Minions Killed
318
0
Camps Cleared
0
1,298,956
Distance Traveled
1,178,626
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,432
649
106
8
0
257,829
5
W
Gilgamesh
7,746
596
85
7
0
274,561
7
W
Fenrir
7,957
612
95
7
0
278,157
3
W
Ymir
7,141
549
16
1
0
241,083
2
L
Chronos
6,758
520
87
7
0
236,959
5
L
Poseidon
6,553
504
84
6
0
214,343
5
W
Skadi
7,563
582
94
7
0
247,326
5
L
Gilgamesh
6,541
503
56
4
0
192,073
2
L
Serqet
7,259
558
85
7
0
262,937
5
L
Ares
5,850
450
6
0
0
272,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role