Player Matchup

Ymir
Ymir
Glitter-Gunnerr0
Ymir
Level 22
God Stats
7W - 7L
1,497 SR
Queue Stats
52W - 67L
1,294 Elo+
Party 2
Baron Samedi
Baron Samedi
boomstickBR9
Baron Samedi
Level 31
God Stats
0W - 1L
1,194 SR
Queue Stats
4W - 6L
1,292 Elo+
Party 2
Cupid
Cupid
xKANJOxSama
Cupid
Level 28
God Stats
4W - 5L
1,575 SR
Queue Stats
116W - 126L
1,418 Elo+
Solo
Team Averages
Level 27
1,422 SR
1,335 Elo+

VS

Team Averages
Level 68
1,492 SR
1,371 Elo+
Discordia
Discordia
DudistPriest258
Discordia
Level 27
God Stats
1W - 2L
1,413 SR
Queue Stats
118W - 172L
1,286 Elo+
Party 1
Cabrakan
Cabrakan
SLanonymousSL
Cabrakan
Level 160
God Stats
7W - 4L
1,563 SR
Queue Stats
263W - 327L
1,326 Elo+
Party 1
Kali
Kali
rodrigoyalejorox
Kali
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 8
11,155
587
8,996
22,701
39,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
boomstickBR9
Baron Samedi
13
5 / 10 / 5
11,085
583
10,940
19,000
15,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 6 / 6
12,466
656
19,432
16,683
7,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DudistPriest258
Discordia
18
13 / 1 / 5
13,921
733
24,318
10,947
4,271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
SLanonymousSL
Cabrakan
16
6 / 7 / 11
12,719
669
15,409
24,065
30,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 9
11,652
613
6,551
15,521
7,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
13
Kills
20
20
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
DudistPriest258
Discordia
13
1
5
15.5
L
2
4
8
1.5
W
Cabrakan
SLanonymousSL
Cabrakan
6
7
11
1.64
L
Baron Samedi
boomstickBR9
Baron Samedi
5
10
5
0.75
W
1
5
9
1.1
L
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,368
Damage
46,278
58,384
Taken
50,533
62,558
Mitigated
42,216
8,168
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DudistPriest258
Discordia
24,318
1,210
0
3,668
10,947
4,271
1,521
5,370
5,577
66,857
0
L
8,996
2,075
0
0
22,701
39,548
293
14,858
7,843
30,085
0
W
Cabrakan
SLanonymousSL
Cabrakan
15,409
1,598
0
2,882
24,065
30,856
0
7,927
16,138
32,551
2,678
L
Baron Samedi
boomstickBR9
Baron Samedi
10,940
1,239
1,682
3,096
19,000
15,138
364
14,334
4,666
21,810
0
W
6,551
3,170
0
1,901
15,521
7,089
261
7,077
8,444
0
25,099
L
19,432
10,554
177
3,213
16,683
7,872
1,180
10,630
6,053
0
68,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,706
Gold Earned
38,292
173
Minions Killed
169
8
Camps Cleared
7
899,930
Distance Traveled
898,448
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,921
733
95
5
2
334,523
1
L
Ymir
11,155
587
37
2
1
332,244
0
W
Cabrakan
12,719
669
27
1
2
254,005
0
L
Baron Samedi
11,085
583
30
2
2
279,380
0
W
Kali
11,652
613
47
2
3
309,920
1
L
Cupid
12,466
656
106
6
5
288,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role