Player Matchup

Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CALLMEBOSSMAN71
Anubis
Level 65
God Stats
43W - 47L
1,552 SR
Queue Stats
185W - 241L
1,392 Elo+
Party 1
Osiris
Osiris
Mr Squeegee797
Osiris
Level 63
God Stats
0W - 3L
1,278 SR
Queue Stats
147W - 215L
1,377 Elo+
Party 1
Team Averages
Level 86
1,443 SR
1,423 Elo+

VS

Team Averages
Level 95
1,487 SR
1,478 Elo+
Discordia
Discordia
NK Gecko
Discordia
Level 145
God Stats
2W - 1L
1,640 SR
Queue Stats
141W - 152L
1,490 Elo+
Solo
Skadi
Skadi
Smoqueed777
Skadi
Level 35
God Stats
4W - 8L
1,382 SR
Queue Stats
196W - 240L
1,426 Elo+
Solo
Cthulhu
Cthulhu
TCRan00
Cthulhu
Level 105
God Stats
9W - 4L
1,438 SR
Queue Stats
78W - 76L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 4 / 3
7,034
703
3,756
10,940
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
3 / 9 / 1
7,083
708
10,162
10,295
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 9 / 0
5,656
566
2,489
9,660
6,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NK Gecko
Discordia
13
9 / 1 / 9
8,818
882
8,426
5,003
1,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
7 / 1 / 12
8,505
851
8,539
7,626
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TCRan00
Cthulhu
12
6 / 2 / 14
8,383
838
7,974
10,009
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
22
22
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
4
3
0.63
L
3
9
1
0.39
L
0
9
0
0
W
Discordia
NK Gecko
Discordia
9
1
9
13.5
W
7
1
12
13
W
Cthulhu
TCRan00
Cthulhu
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,407
Damage
24,939
30,895
Taken
22,638
21,706
Mitigated
10,258
2,920
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,756
194
0
878
10,940
10,212
0
5,019
5,533
14,400
0
L
10,162
334
0
1,897
10,295
4,941
0
5,752
4,173
27,930
0
L
2,489
780
0
145
9,660
6,553
0
5,318
4,083
0
9,158
W
Discordia
NK Gecko
Discordia
8,426
518
0
868
5,003
1,533
1,205
3,457
1,546
32,609
0
W
8,539
4,342
0
1,948
7,626
2,013
1,081
5,383
2,243
0
17,922
W
Cthulhu
TCRan00
Cthulhu
7,974
682
0
1,260
10,009
6,712
72
5,528
4,481
17,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,773
Gold Earned
25,706
78
Minions Killed
113
4
Camps Cleared
5
472,137
Distance Traveled
523,332
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,034
703
25
3
2
167,571
3
L
Anubis
7,083
708
41
4
1
137,463
0
L
Osiris
5,656
566
12
1
1
167,103
0
W
Discordia
8,818
882
62
6
3
169,155
3
W
Skadi
8,505
851
27
3
2
164,985
3
W
Cthulhu
8,383
838
24
2
0
189,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role