Player Matchup

Pele
Pele
Fevrall
Pele
Level 158
God Stats
2W - 3L
1,471 SR
Queue Stats
207W - 193L
1,650 Elo+
Party 1
Hera
Hera
PROTODOXX
Hera
Level 112
God Stats
6W - 1L
1,985 SR
Queue Stats
126W - 133L
1,557 Elo+
Party 2
Bacchus
Bacchus
SYANIDE
Bacchus
Level 72
God Stats
4W - 1L
1,922 SR
Queue Stats
117W - 99L
1,606 Elo+
Party 2
Mulan
Mulan
Sleeepppyy
Mulan
Level 155
God Stats
2W - 4L
1,467 SR
Queue Stats
185W - 173L
1,663 Elo+
Party 1
Anubis
Anubis
Takyra
Anubis
Level 158
God Stats
5W - 4L
1,730 SR
Queue Stats
174W - 161L
1,614 Elo+
Party 2
Team Averages
Level 131
1,715 SR
1,618 Elo+

VS

Team Averages
Level 139
1,415 SR
1,533 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Ghost Dan19
Charybdis
Level 141
God Stats
2W - 5L
1,241 SR
Queue Stats
662W - 694L
1,591 Elo+
Solo
Loki
Loki
Hyrakles
Loki
Level 148
God Stats
1W - 1L
1,726 SR
Queue Stats
53W - 54L
1,566 Elo+
Solo
Tiamat
Tiamat
OumaeKumiko
Tiamat
Level 129
God Stats
0W - 3L
1,250 SR
Queue Stats
104W - 112L
1,481 Elo+
Solo
Nox
Nox
nenshik
Nox
Level 152
God Stats
8W - 21L
1,359 SR
Queue Stats
1,023W - 1,065L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Fevrall
Pele
13
2 / 2 / 13
7,898
878
7,260
7,777
3,633
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
15
5 / 2 / 13
8,953
995
5,550
7,476
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
SYANIDE
Bacchus
13
1 / 2 / 19
8,331
926
4,351
9,883
13,911
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mulan
14
3 / 3 / 16
8,695
966
9,135
11,165
7,310
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Takyra
Anubis
15
10 / 3 / 5
9,401
1,045
5,747
10,084
6,276
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 4 / 6
7,376
820
8,548
5,867
2,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Ghost Dan19
Charybdis
14
4 / 5 / 4
8,493
944
3,274
8,890
3,111
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
12
1 / 6 / 3
7,083
787
4,915
7,288
5,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
14
3 / 2 / 3
8,220
913
5,754
5,650
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nox
14
1 / 4 / 5
7,876
875
8,459
6,407
2,670
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
21
Kills
10
12
Deaths
21
66
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
6
1
W
Pele
Fevrall
Pele
2
2
13
4.25
L
Charybdis
Ghost Dan19
Charybdis
4
5
4
1.2
L
Loki
1
6
3
0.42
L
Tiamat
3
2
3
2.25
W
Hera
5
2
13
5.75
W
Bacchus
SYANIDE
Bacchus
1
2
19
5.25
W
Mulan
3
3
16
3.67
W
Anubis
Takyra
Anubis
10
3
5
4.17
L
Nox
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,043
Damage
30,950
46,385
Taken
34,102
34,669
Mitigated
20,672
14,104
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,548
302
852
616
5,867
2,167
594
3,568
2,158
14,387
0
W
Pele
Fevrall
Pele
7,260
884
744
1,141
7,777
3,633
1,479
4,765
3,012
0
19,860
L
Charybdis
Ghost Dan19
Charybdis
3,274
1,788
176
1,253
8,890
3,111
715
4,297
4,412
0
10,806
L
Loki
4,915
786
598
828
7,288
5,175
165
3,019
4,138
0
8,372
L
Tiamat
5,754
375
0
1,182
5,650
7,549
25
2,079
3,510
10,927
0
W
Hera
5,550
774
664
1,473
7,476
3,539
1,217
3,334
4,142
20,768
0
W
Bacchus
SYANIDE
Bacchus
4,351
331
1,329
1,355
9,883
13,911
930
5,540
4,343
8,013
0
W
Mulan
9,135
1,564
956
2,035
11,165
7,310
1,297
4,690
6,175
0
15,110
W
Anubis
Takyra
Anubis
5,747
60
1,163
3,244
10,084
6,276
753
4,432
5,652
20,116
0
L
Nox
8,459
176
514
613
6,407
2,670
285
2,685
3,459
27,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
39,048
92
Minions Killed
85
0
Camps Cleared
0
870,784
Distance Traveled
803,448
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,376
820
15
2
0
161,908
4
W
Pele
7,898
878
16
2
0
169,507
0
L
Charybdis
8,493
944
20
2
0
143,483
0
L
Loki
7,083
787
11
1
0
148,065
1
L
Tiamat
8,220
913
9
1
0
181,913
0
W
Hera
8,953
995
24
3
0
188,147
1
W
Bacchus
8,331
926
8
1
0
177,756
3
W
Mulan
8,695
966
18
2
0
178,852
2
W
Anubis
9,401
1,045
26
3
0
156,522
1
L
Nox
7,876
875
30
3
0
168,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role