Player Matchup

Sol
Sol
FangBoar_
Sol
Level 157
God Stats
4W - 1L
1,694 SR
Queue Stats
189W - 122L
1,664 Elo+
Party 1
Bacchus
Bacchus
ilFR0Z3
Bacchus
Level 107
God Stats
49W - 23L
1,691 SR
Queue Stats
217W - 179L
1,608 Elo+
Party 1
Bastet
Bastet
lu-__12
Bastet
Level 159
God Stats
9W - 8L
1,613 SR
Queue Stats
501W - 333L
1,705 Elo+
Party 1
Team Averages
Level 141
1,666 SR
1,659 Elo+

VS

Team Averages
Level 91
1,356 SR
1,394 Elo+
Discordia
Discordia
Tsuyu Desu
Discordia
Level 108
God Stats
24W - 24L
1,499 SR
Queue Stats
174W - 200L
1,466 Elo+
Solo
Charybdis
Charybdis
crans_115
Charybdis
Level 86
God Stats
25W - 41L
1,411 SR
Queue Stats
242W - 365L
1,353 Elo+
Party 2
Arachne
Arachne
genomf3
Arachne
Level 80
God Stats
0W - 2L
1,157 SR
Queue Stats
170W - 269L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 11
10,398
867
13,765
10,651
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
ilFR0Z3
Bacchus
12
5 / 1 / 15
10,083
840
4,933
10,663
15,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
lu-__12
Bastet
13
8 / 2 / 12
9,778
815
14,279
8,770
4,493
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Tsuyu Desu
Discordia
12
3 / 1 / 0
8,189
682
10,978
7,716
2,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
crans_115
Charybdis
9
0 / 11 / 1
6,872
573
4,408
13,740
4,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
genomf3
Arachne
10
2 / 11 / 2
8,276
690
4,710
14,899
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
23
Kills
5
5
Deaths
23
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
2
11
7.75
L
Discordia
Tsuyu Desu
Discordia
3
1
0
3
L
Charybdis
crans_115
Charybdis
0
11
1
0.05
L
Arachne
genomf3
Arachne
2
11
2
0.27
W
Bacchus
ilFR0Z3
Bacchus
5
1
15
12.5
W
Bastet
lu-__12
Bastet
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,977
Damage
20,096
30,084
Taken
36,355
24,435
Mitigated
10,955
6,450
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,765
7,694
0
5,057
10,651
4,747
2,592
4,276
6,375
51,366
5,442
L
Discordia
Tsuyu Desu
Discordia
10,978
120
0
1,407
7,716
2,213
0
3,049
4,667
34,631
0
L
Charybdis
crans_115
Charybdis
4,408
1,904
163
1,012
13,740
4,161
0
7,166
6,574
0
16,894
L
Arachne
genomf3
Arachne
4,710
4,294
0
1,507
14,899
4,581
0
7,912
6,987
0
9,455
W
Bacchus
ilFR0Z3
Bacchus
4,933
570
0
1,104
10,663
15,195
112
3,123
7,540
9,898
0
W
Bastet
lu-__12
Bastet
14,279
2,918
0
289
8,770
4,493
71
3,999
4,771
0
29,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,259
Gold Earned
23,337
155
Minions Killed
112
7
Camps Cleared
3
711,107
Distance Traveled
582,813
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,398
867
108
9
5
211,088
2
L
Discordia
8,189
682
59
5
1
203,885
1
L
Charybdis
6,872
573
35
3
0
173,292
0
L
Arachne
8,276
690
18
2
2
205,636
1
W
Bacchus
10,083
840
18
2
0
238,367
1
W
Bastet
9,778
815
29
2
2
261,652
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role