Player Matchup

Chaac
Chaac
Gold I
A Boi Named Tsu
Chaac
Gold I
Level 45
God Stats
19W - 19L
1,579 SR
Queue Stats
50W - 61L
1,549 MMR
Party 2
Sol
Sol
Gold IV
Reaper000000x
Sol
Gold IV
Level 112
God Stats
52W - 35L
1,507 SR
Queue Stats
311W - 334L
1,192 MMR
Party 2
Cupid
Cupid
Bronze III
TheBonfiggidy69
Cupid
Bronze III
Level 104
God Stats
2W - 6L
1,500 SR
Queue Stats
5W - 16L
1,388 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 87
1,529 SR
1,376 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,542 SR
1,360 MMR
Medusa
Medusa
Bronze III
Star Gam3s 909
Medusa
Bronze III
Level 86
God Stats
1W - 2L
1,589 SR
Queue Stats
2W - 3L
1,564 MMR
Party 1
Artio
Artio
Silver III
TheKnightBR2818
Artio
Silver III
Level 79
God Stats
8W - 6L
1,509 SR
Queue Stats
18W - 21L
1,404 MMR
Party 1
Discordia
Discordia
Bronze I
Uva0078205
Discordia
Bronze I
Level 81
God Stats
27W - 24L
1,528 SR
Queue Stats
109W - 113L
1,111 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
11,342
709
11,903
18,622
17,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
3 / 5 / 4
10,504
657
7,936
10,026
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 5 / 8
10,248
641
4,781
11,783
3,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshHadesOdinScyllaMorgan Le Fay

VS

Bans
ArtemisVulcanPoseidonPersephoneUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 3
11,555
722
16,892
12,704
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 6 / 4
10,187
637
5,123
16,543
17,894
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Uva0078205
Discordia
7
0 / 1 / 3
7,111
444
0
650
108

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
10
Kills
11
11
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
W
3
5
4
1
L
7
3
3
2.83
W
1
5
8
1
L
4
6
4
1
L
Discordia
Uva0078205
Discordia
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,620
Damage
22,015
40,431
Taken
29,897
24,669
Mitigated
23,683
18,921
Healing
4,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,903
1,221
98
10,753
18,622
17,686
444
3,105
15,517
8,564
29,834
W
7,936
2,655
20
2,734
10,026
3,623
66
1,167
8,859
44,910
4,756
L
16,892
6,824
0
328
12,704
5,681
0
4,092
8,291
0
72,941
W
4,781
2,167
946
4,370
11,783
3,360
1,374
2,291
9,492
0
30,093
L
5,123
401
679
3,191
16,543
17,894
0
5,172
10,572
16,255
0
L
Discordia
Uva0078205
Discordia
0
0
0
0
650
108
0
0
650
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
28,853
190
Minions Killed
139
12
Camps Cleared
2
814,966
Distance Traveled
512,379
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,342
709
59
4
3
283,966
0
W
Sol
10,504
657
65
4
6
261,113
1
L
Medusa
11,555
722
113
7
2
286,444
5
W
Cupid
10,248
641
66
4
3
269,887
0
L
Artio
10,187
637
26
2
0
225,935
2
L
Discordia
7,111
444
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role