Player Matchup

Izanami
Izanami
Anzxry
Izanami
Level 25
God Stats
0W - 2L
1,298 SR
Queue Stats
35W - 36L
1,425 Elo+
Party 1
Hel
Hel
DarkaniuV2020
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 50L
1,586 Elo+
Solo
Terra
Terra
Sathus
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
VvarroF
Thor
Level 22
God Stats
0W - 2L
1,241 SR
Queue Stats
52W - 30L
1,609 Elo+
Party 1
Sol
Sol
tommygun91
Sol
Level 28
God Stats
35W - 32L
1,497 SR
Queue Stats
268W - 264L
1,491 Elo+
Solo
Team Averages
Level 25
1,407 SR
1,522 Elo+

VS

Team Averages
Level 25
1,539 SR
1,516 Elo+
Charybdis
Charybdis
 
Charybdis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Jheroc
Thanatos
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,598 Elo+
Solo
Gilgamesh
Gilgamesh
KirkyEU
Gilgamesh
Level 55
God Stats
3W - 4L
1,521 SR
Queue Stats
214W - 232L
1,465 Elo+
Party 2
Sobek
Sobek
LumaMonkey
Sobek
Level 8
God Stats
7W - 4L
1,444 SR
Queue Stats
44W - 55L
1,434 Elo+
Party 2
Merlin
Merlin
iwannalickyoocat
Merlin
Level 24
God Stats
6W - 2L
1,730 SR
Queue Stats
142W - 108L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anzxry
Izanami
9
0 / 4 / 0
5,225
475
1,598
5,373
1,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 2
6,324
575
4,462
6,562
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Sathus
Terra
2
0 / 1 / 0
3,779
344
390
1,819
742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
VvarroF
Thor
11
2 / 1 / 1
6,201
564
1,836
5,852
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
1 / 4 / 0
5,597
509
4,259
6,146
1,092
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 0 / 4
6,861
624
4,051
6,245
1,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Jheroc
Thanatos
9
2 / 3 / 2
5,708
519
3,545
6,597
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
KirkyEU
Gilgamesh
12
6 / 0 / 0
7,378
671
5,925
7,277
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
8
1 / 0 / 2
5,388
490
899
6,462
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,031
548
2,182
3,005
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
13
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
0
4
5
L
Izanami
Anzxry
Izanami
0
4
0
0
L
1
3
2
0.67
W
Thanatos
Jheroc
Thanatos
2
3
2
1
W
Gilgamesh
KirkyEU
Gilgamesh
6
0
0
6
W
Sobek
1
0
2
2
L
Terra
Sathus
Terra
0
1
0
0
L
Thor
VvarroF
Thor
2
1
1
2.5
W
1
1
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,545
Damage
16,602
25,752
Taken
29,586
7,090
Mitigated
11,205
8,438
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,051
2,834
0
4,077
6,245
1,873
1,772
1,678
4,541
0
46,184
L
Izanami
Anzxry
Izanami
1,598
521
0
1,083
5,373
1,077
0
1,082
4,291
0
26,079
L
4,462
670
649
2,707
6,562
1,836
58
1,251
5,311
39,363
0
W
Thanatos
Jheroc
Thanatos
3,545
1,274
0
4,616
6,597
1,833
0
2,312
4,189
0
21,547
W
Gilgamesh
KirkyEU
Gilgamesh
5,925
1,737
0
2,870
7,277
3,093
0
3,021
4,256
0
42,292
W
Sobek
899
95
0
2,920
6,462
3,559
72
1,350
5,076
9,605
0
L
Terra
Sathus
Terra
390
390
24
105
1,819
742
0
233
1,586
612
0
L
Thor
VvarroF
Thor
1,836
793
0
1,489
5,852
2,343
0
455
5,397
0
36,963
W
2,182
156
0
250
3,005
847
0
647
2,304
40,106
0
L
4,259
872
0
2,381
6,146
1,092
1,137
60
6,086
25,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,126
Gold Earned
31,366
278
Minions Killed
300
0
Camps Cleared
0
851,432
Distance Traveled
1,033,007
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,861
624
88
8
0
191,631
1
L
Izanami
5,225
475
60
5
0
203,363
0
L
Hel
6,324
575
87
8
0
192,645
1
W
Thanatos
5,708
519
45
4
0
202,136
0
W
Gilgamesh
7,378
671
78
7
0
231,211
0
W
Sobek
5,388
490
12
1
0
227,546
6
L
Terra
3,779
344
0
0
0
50,052
0
L
Thor
6,201
564
75
7
0
210,534
1
W
Merlin
6,031
548
77
7
0
180,483
4
L
Sol
5,597
509
56
5
0
194,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role