Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MatThaias
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,520 Elo+
Solo
Thor
Thor
PoseidonGoesDeep
Thor
Level 21
God Stats
4W - 5L
1,561 SR
Queue Stats
37W - 38L
1,392 Elo+
Solo
Set
Set
Sleepy_Squiddd
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,200 Elo+
Solo
Nox
Nox
khellandros22
Nox
Level 19
God Stats
4W - 4L
1,500 SR
Queue Stats
76W - 68L
1,427 Elo+
Solo
Team Averages
Level 13
1,512 SR
1,408 Elo+

VS

Team Averages
Level 17
1,459 SR
1,340 Elo+
Odin
Odin
AnthraxDaddy
Odin
Level 16
God Stats
3W - 4L
1,347 SR
Queue Stats
15W - 36L
1,255 Elo+
Solo
Arachne
Arachne
DaglesJackson
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,381 Elo+
Solo
Neith
Neith
Fernandes01
Neith
Level 28
God Stats
20W - 16L
1,542 SR
Queue Stats
106W - 123L
1,379 Elo+
Solo
Hera
Hera
Pi11mog3r
Hera
Level 6
God Stats
2W - 2L
1,413 SR
Queue Stats
11W - 14L
1,355 Elo+
Solo
Sobek
Sobek
ShykaDesu
Sobek
Level 29
God Stats
4W - 2L
1,492 SR
Queue Stats
137W - 160L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
0 / 0 / 1
9,968
767
4,922
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 6 / 8
12,045
927
14,022
33,139
36,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
1 / 8 / 6
11,837
911
14,450
25,925
9,121
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 6 / 4
10,476
806
1,900
11,752
4,075
Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 6 / 2
13,252
1,019
13,724
19,542
7,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 12
11,607
893
8,402
14,375
15,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
19
6 / 4 / 9
12,721
979
18,780
14,987
7,077
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
6 / 2 / 14
13,174
1,013
17,543
10,937
4,270
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
20
6 / 0 / 13
13,830
1,064
25,724
7,387
3,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
ShykaDesu
Sobek
19
7 / 0 / 11
13,319
1,025
10,089
9,855
9,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
9
Kills
26
26
Deaths
10
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
1
0.5
W
1
4
12
1.75
W
Arachne
6
4
9
2.63
W
6
2
14
6.5
L
1
6
8
0.83
W
Hera
6
0
13
12.5
L
1
8
6
0.5
W
Sobek
ShykaDesu
Sobek
7
0
11
12.5
L
0
6
4
0.33
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,018
Damage
80,538
90,358
Taken
57,541
57,844
Mitigated
39,044
5,085
Healing
8,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,922
0
0
0
0
0
0
0
0
4,922
0
W
8,402
1,815
0
968
14,375
15,027
0
4,097
7,906
0
14,232
W
Arachne
18,780
12,805
0
2,597
14,987
7,077
0
6,291
8,026
0
29,642
W
17,543
8,434
0
2,519
10,937
4,270
0
4,586
6,155
0
41,834
L
14,022
1,758
0
2,637
33,139
36,686
0
14,488
18,373
12,816
21,464
W
Hera
25,724
5,532
0
0
7,387
3,143
0
3,261
4,073
60,766
0
L
14,450
5,128
0
210
25,925
9,121
0
10,516
14,932
0
34,556
W
Sobek
ShykaDesu
Sobek
10,089
600
0
1,995
9,855
9,527
0
4,619
4,859
24,733
0
L
1,900
901
0
651
11,752
4,075
0
5,270
6,208
17
9,211
L
13,724
1,765
333
1,254
19,542
7,962
0
5,539
13,711
35,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,578
Gold Earned
64,651
164
Minions Killed
222
4
Camps Cleared
7
920,328
Distance Traveled
1,244,645
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,968
767
0
0
0
8,604
0
W
Odin
11,607
893
24
2
0
216,940
0
W
Arachne
12,721
979
24
2
0
272,398
0
W
Neith
13,174
1,013
40
3
1
248,071
0
L
Tyr
12,045
927
42
3
1
266,518
0
W
Hera
13,830
1,064
97
7
2
278,900
0
L
Thor
11,837
911
42
3
1
264,994
0
W
Sobek
13,319
1,025
37
3
4
228,336
0
L
Set
10,476
806
11
1
0
145,147
1
L
Nox
13,252
1,019
69
5
2
235,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role