Player Matchup

Zhong Kui
Zhong Kui
BROTH3R JAY
Zhong Kui
Level 136
God Stats
4W - 7L
1,458 SR
Queue Stats
260W - 267L
1,545 Elo+
Party 1
Fenrir
Fenrir
BROTHER KAMM
Fenrir
Level 144
God Stats
24W - 17L
1,507 SR
Queue Stats
332W - 353L
1,544 Elo+
Party 1
Tyr
Tyr
wickedimpuls
Tyr
Level 64
God Stats
1W - 0L
1,737 SR
Queue Stats
33W - 49L
1,369 Elo+
Solo
Team Averages
Level 115
1,567 SR
1,486 Elo+

VS

Team Averages
Level 128
1,416 SR
1,436 Elo+
Cupid
Cupid
MellowDaPro
Cupid
Level 122
God Stats
28W - 35L
1,398 SR
Queue Stats
1,636W - 2,236L
1,374 Elo+
Solo
Yemoja
Yemoja
heartlessdissa
Yemoja
Level 137
God Stats
12W - 18L
1,409 SR
Queue Stats
2,193W - 2,335L
1,473 Elo+
Party 2
Thoth
Thoth
potatoemancer
Thoth
Level 126
God Stats
5W - 10L
1,440 SR
Queue Stats
537W - 581L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BROTH3R JAY
Zhong Kui
16
11 / 4 / 11
13,164
774
19,099
17,402
10,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
12 / 3 / 8
13,109
771
14,032
15,033
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 12
10,517
619
9,431
13,844
7,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 3
12,414
730
8,562
11,415
3,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 6 / 5
10,731
631
12,742
21,887
19,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 11 / 7
10,146
597
9,107
15,246
3,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
9
11
Deaths
23
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BROTH3R JAY
Zhong Kui
11
4
11
4.13
W
Fenrir
12
3
8
5.33
L
5
6
3
1.08
L
3
6
5
0.92
L
1
11
7
0.41
W
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,562
Damage
30,411
46,279
Taken
48,548
28,434
Mitigated
25,652
17,569
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BROTH3R JAY
Zhong Kui
19,099
1,669
0
7,924
17,402
10,685
1,179
7,956
9,446
45,976
0
W
Fenrir
14,032
1,829
0
4,978
15,033
10,252
1,204
6,483
8,550
0
35,770
L
8,562
3,567
0
1,167
11,415
3,157
0
6,204
4,871
0
33,159
L
12,742
2,580
162
3,307
21,887
19,458
0
7,860
13,282
30,873
2,433
L
9,107
700
0
218
15,246
3,037
0
4,818
9,823
32,769
0
W
9,431
1,782
1,067
3,600
13,844
7,497
333
7,097
6,200
0
39,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,790
Gold Earned
33,291
166
Minions Killed
149
10
Camps Cleared
4
897,647
Distance Traveled
761,210
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,164
774
65
4
4
273,122
1
W
Fenrir
13,109
771
40
2
2
325,459
3
L
Cupid
12,414
730
49
3
3
258,825
2
L
Yemoja
10,731
631
50
3
1
249,759
0
L
Thoth
10,146
597
50
3
0
252,626
2
W
Tyr
10,517
619
61
4
4
299,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role