Player Matchup

Chaac
Chaac
IMAFIABUZZD1
Chaac
Level 28
God Stats
2W - 1L
1,194 SR
Queue Stats
117W - 99L
1,631 Elo+
Solo
Izanami
Izanami
MadButterHead
Izanami
Level 27
God Stats
4W - 0L
1,547 SR
Queue Stats
95W - 75L
1,633 Elo+
Solo
Agni
Agni
aCoupleSkeets
Agni
Level 18
God Stats
5W - 2L
1,792 SR
Queue Stats
113W - 97L
1,586 Elo+
Solo
Artio
Artio
snarff69
Artio
Level 13
God Stats
4W - 2L
1,303 SR
Queue Stats
9W - 7L
1,566 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zxAnarchistxz
Ah Muzen Cab
Level 26
God Stats
9W - 5L
1,533 SR
Queue Stats
71W - 75L
1,555 Elo+
Solo
Team Averages
Level 22
1,474 SR
1,594 Elo+

VS

Team Averages
Level 18
1,679 SR
1,630 Elo+
Heimdallr
Heimdallr
DropKickAngel
Heimdallr
Level 26
God Stats
4W - 2L
1,857 SR
Queue Stats
77W - 54L
1,659 Elo+
Party 1
Gilgamesh
Gilgamesh
ElementShots
Gilgamesh
Level 26
God Stats
12W - 11L
1,694 SR
Queue Stats
233W - 240L
1,683 Elo+
Solo
Ravana
Ravana
FateOfArmageddon
Ravana
Level 26
God Stats
19W - 7L
1,845 SR
Queue Stats
89W - 67L
1,687 Elo+
Party 1
Ymir
Ymir
M3SC4L1NE
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,461 Elo+
Solo
Tiamat
Tiamat
iwhirlz
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 10
12,969
499
12,998
24,745
15,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
20
5 / 4 / 9
13,907
535
21,290
16,582
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 6 / 5
13,175
507
13,531
16,743
7,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
snarff69
Artio
17
2 / 1 / 15
12,049
463
8,391
24,212
30,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ah Muzen Cab
zxAnarchistxz
Ah Muzen Cab
19
6 / 9 / 7
13,785
530
22,971
24,707
12,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DropKickAngel
Heimdallr
17
4 / 7 / 4
11,232
432
14,088
19,367
6,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ElementShots
Gilgamesh
20
7 / 7 / 4
13,314
512
21,902
27,780
29,828
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 3 / 7
12,603
485
12,060
17,543
9,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
17
0 / 7 / 10
11,056
425
5,895
23,038
31,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
iwhirlz
Tiamat
20
10 / 0 / 1
16,182
622
21,063
12,616
11,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
51
24
Kills
25
25
Deaths
24
46
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DropKickAngel
Heimdallr
4
7
4
0.86
L
Gilgamesh
ElementShots
Gilgamesh
7
7
4
1.29
L
4
3
7
2.5
W
6
5
10
2.2
L
Ymir
0
7
10
0.71
W
Izanami
5
4
9
2.38
W
5
6
5
1.25
L
Tiamat
iwhirlz
Tiamat
10
0
1
10.5
W
Artio
snarff69
Artio
2
1
15
9.5
W
Ah Muzen Cab
zxAnarchistxz
Ah Muzen Cab
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,181
Damage
75,008
106,989
Taken
100,344
71,515
Mitigated
88,765
39,343
Healing
28,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DropKickAngel
Heimdallr
14,088
8,835
0
2,733
19,367
6,606
629
4,761
14,606
0
62,186
L
Gilgamesh
ElementShots
Gilgamesh
21,902
3,378
0
3,966
27,780
29,828
0
3,698
24,082
19,280
87,807
L
12,060
4,093
0
7,184
17,543
9,027
0
5,170
12,286
0
103,815
W
12,998
2,443
0
12,046
24,745
15,147
100
6,439
18,303
0
88,750
L
Ymir
5,895
1,330
0
3,903
23,038
31,693
255
6,293
16,520
34,586
0
W
Izanami
21,290
12,263
0
4,073
16,582
5,924
480
4,834
11,748
0
159,843
W
13,531
783
187
5,982
16,743
7,130
409
7,238
9,505
100,698
0
L
Tiamat
iwhirlz
Tiamat
21,063
1,341
0
11,093
12,616
11,611
1,174
2,000
10,495
149,219
0
W
Artio
snarff69
Artio
8,391
386
1,897
7,835
24,212
30,342
697
6,247
17,965
24,339
0
W
Ah Muzen Cab
zxAnarchistxz
Ah Muzen Cab
22,971
9,302
0
7,323
24,707
12,972
3,305
5,603
19,104
0
86,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,885
Gold Earned
64,387
732
Minions Killed
781
0
Camps Cleared
0
2,325,999
Distance Traveled
2,385,061
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,232
432
123
5
0
423,222
1
L
Gilgamesh
13,314
512
164
6
0
480,097
6
L
Ravana
12,603
485
164
6
0
545,216
10
W
Chaac
12,969
499
128
5
0
462,740
2
L
Ymir
11,056
425
53
2
0
412,239
3
W
Izanami
13,907
535
240
9
0
446,577
2
W
Agni
13,175
507
179
7
0
467,769
5
L
Tiamat
16,182
622
277
11
0
524,287
3
W
Artio
12,049
463
41
2
0
514,494
4
W
Ah Muzen Cab
13,785
530
144
6
0
434,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role