Player Matchup

Hun Batz
Hun Batz
DameDolla33
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,191 Elo+
Party 1
Chaac
Chaac
Dark Aspect XII
Chaac
Level 29
God Stats
4W - 8L
1,393 SR
Queue Stats
34W - 51L
1,306 Elo+
Party 1
Olorun
Olorun
LordScats4807
Olorun
Level 3
God Stats
2W - 4L
1,308 SR
Queue Stats
24W - 32L
1,500 Elo+
Party 1
Team Averages
Level 16
1,400 SR
1,332 Elo+

VS

Team Averages
Level 33
1,482 SR
1,249 Elo+
Yemoja
Yemoja
DeniseFlower07
Yemoja
Level 8
God Stats
1W - 3L
1,628 SR
Queue Stats
2W - 11L
1,119 Elo+
Party 2
Awilix
Awilix
Frebilicious
Awilix
Level 46
God Stats
1W - 10L
1,333 SR
Queue Stats
99W - 126L
1,297 Elo+
Party 2
Nu Wa
Nu Wa
moemoe510
Nu Wa
Level 46
God Stats
9W - 9L
1,484 SR
Queue Stats
38W - 55L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DameDolla33
Hun Batz
15
5 / 6 / 17
12,396
689
13,177
15,260
11,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
14 / 4 / 11
13,965
776
19,819
31,421
45,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

17
9 / 4 / 15
13,789
766
11,780
15,785
6,211
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 7
10,355
575
2,830
19,533
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Awilix
16
11 / 12 / 2
14,128
785
19,753
20,255
8,086
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
moemoe510
Nu Wa
15
2 / 8 / 11
11,970
665
21,993
17,875
5,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
28
Kills
13
14
Deaths
29
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DameDolla33
Hun Batz
5
6
17
2.25
W
14
4
11
4.88
L
0
9
7
0.39
L
Awilix
11
12
2
1
W
9
4
15
4.13
L
Nu Wa
moemoe510
Nu Wa
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,776
Damage
44,576
62,466
Taken
57,663
63,612
Mitigated
23,047
21,888
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DameDolla33
Hun Batz
13,177
5,239
0
1,059
15,260
11,532
663
5,508
9,336
0
43,014
W
19,819
3,359
908
16,046
31,421
45,869
347
10,675
19,961
0
55,986
L
2,830
1,095
755
1,162
19,533
9,039
109
3,651
15,248
11,431
0
L
Awilix
19,753
10,806
0
0
20,255
8,086
633
4,730
14,915
0
37,988
W
11,780
7,265
1,370
2,505
15,785
6,211
1,036
7,610
7,645
43,314
0
L
Nu Wa
moemoe510
Nu Wa
21,993
7,119
138
1,606
17,875
5,922
593
3,805
13,319
56,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
36,453
170
Minions Killed
118
7
Camps Cleared
3
897,767
Distance Traveled
810,889
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,396
689
53
3
3
301,493
0
W
Chaac
13,965
776
66
4
1
329,488
2
L
Yemoja
10,355
575
8
0
0
251,188
2
L
Awilix
14,128
785
43
2
1
276,883
1
W
Olorun
13,789
766
51
3
3
266,786
0
L
Nu Wa
11,970
665
67
4
2
282,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role