Player Matchup

Ao Kuang
Ao Kuang
BooIAidMan
Ao Kuang
Level 85
God Stats
10W - 8L
1,536 SR
Queue Stats
289W - 300L
1,495 Elo+
Party 2
Hou Yi
Hou Yi
efthisgame
Hou Yi
Level 107
God Stats
35W - 26L
1,819 SR
Queue Stats
744W - 722L
1,490 Elo+
Solo
Cerberus
Cerberus
sirmorts
Cerberus
Level 56
God Stats
21W - 29L
1,481 SR
Queue Stats
151W - 155L
1,515 Elo+
Solo
Izanami
Izanami
un1que1012
Izanami
Level 104
God Stats
49W - 39L
1,635 SR
Queue Stats
124W - 128L
1,510 Elo+
Solo
Nu Wa
Nu Wa
wayofzay
Nu Wa
Level 124
God Stats
24W - 20L
1,576 SR
Queue Stats
634W - 645L
1,499 Elo+
Party 2
Team Averages
Level 95
1,609 SR
1,502 Elo+

VS

Team Averages
Level 102
1,530 SR
1,448 Elo+
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AresGOAT
Horus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 63L
1,407 Elo+
Party 1
Terra
Terra
Fries224
Terra
Level 136
God Stats
18W - 17L
1,598 SR
Queue Stats
83W - 82L
1,478 Elo+
Party 1
Medusa
Medusa
TeitoWolf
Medusa
Level 103
God Stats
2W - 1L
1,823 SR
Queue Stats
115W - 84L
1,516 Elo+
Solo
Artio
Artio
vaalour
Artio
Level 41
God Stats
3W - 8L
1,227 SR
Queue Stats
48W - 49L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BooIAidMan
Ao Kuang
20
7 / 1 / 8
13,463
612
10,004
20,881
8,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
efthisgame
Hou Yi
20
11 / 1 / 4
13,278
604
12,812
15,377
5,868
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
sirmorts
Cerberus
13
0 / 5 / 7
9,758
444
7,126
14,136
10,327
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
un1que1012
Izanami
20
6 / 5 / 2
14,343
652
10,906
15,349
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
wayofzay
Nu Wa
19
2 / 3 / 11
12,724
578
17,268
9,914
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
3 / 4 / 4
9,910
450
10,216
11,119
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
AresGOAT
Horus
19
7 / 7 / 3
11,435
520
9,079
19,529
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
Fries224
Terra
15
3 / 3 / 5
9,815
446
7,072
19,067
20,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
TeitoWolf
Medusa
15
1 / 7 / 4
9,339
425
11,720
14,914
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
vaalour
Artio
15
0 / 5 / 3
9,307
423
2,807
16,159
14,144
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
26
Kills
14
15
Deaths
26
32
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
4
4
1.25
L
Horus
AresGOAT
Horus
7
7
3
1.21
W
Ao Kuang
BooIAidMan
Ao Kuang
7
1
8
11
L
Terra
Fries224
Terra
3
3
5
1.83
L
Medusa
TeitoWolf
Medusa
1
7
4
0.43
W
Hou Yi
efthisgame
Hou Yi
11
1
4
13
W
Cerberus
sirmorts
Cerberus
0
5
7
0.7
W
Izanami
un1que1012
Izanami
6
5
2
1.4
L
Artio
vaalour
Artio
0
5
3
0.3
W
Nu Wa
wayofzay
Nu Wa
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,116
Damage
40,894
75,657
Taken
80,788
33,250
Mitigated
52,868
35,764
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
10,216
382
0
684
11,119
3,455
70
7,078
3,741
57,690
0
L
Horus
AresGOAT
Horus
9,079
3,253
1,541
3,760
19,529
10,038
307
7,497
11,751
0
94,282
W
Ao Kuang
BooIAidMan
Ao Kuang
10,004
1,648
0
15,864
20,881
8,270
0
5,144
15,501
95,471
0
L
Terra
Fries224
Terra
7,072
535
1,670
3,577
19,067
20,396
60
7,753
10,928
24,569
0
L
Medusa
TeitoWolf
Medusa
11,720
4,490
0
1,308
14,914
4,835
1,251
6,208
8,442
0
80,488
W
Hou Yi
efthisgame
Hou Yi
12,812
5,285
0
8,625
15,377
5,868
1,563
2,769
12,570
0
88,883
W
Cerberus
sirmorts
Cerberus
7,126
377
0
2,084
14,136
10,327
0
4,754
9,168
34,631
0
W
Izanami
un1que1012
Izanami
10,906
8,028
0
5,777
15,349
5,620
7,083
3,984
11,355
0
110,019
L
Artio
vaalour
Artio
2,807
358
45
3,470
16,159
14,144
654
4,372
11,528
46,675
0
W
Nu Wa
wayofzay
Nu Wa
17,268
1,746
0
3,414
9,914
3,165
0
4,294
5,362
88,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,566
Gold Earned
49,806
643
Minions Killed
533
0
Camps Cleared
0
2,058,589
Distance Traveled
2,069,211
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,910
450
105
5
0
411,609
6
L
Horus
11,435
520
167
8
0
426,088
4
W
Ao Kuang
13,463
612
116
5
0
476,923
9
L
Terra
9,815
446
34
2
0
424,092
15
L
Medusa
9,339
425
132
6
0
395,604
1
W
Hou Yi
13,278
604
126
6
0
426,448
2
W
Cerberus
9,758
444
60
3
0
397,598
2
W
Izanami
14,343
652
209
10
0
359,457
4
L
Artio
9,307
423
95
4
0
411,818
1
W
Nu Wa
12,724
578
132
6
0
398,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role