Player Matchup

Sobek
Sobek
HIGHxIMxTYLER
Sobek
Level 88
God Stats
15W - 8L
1,651 SR
Queue Stats
107W - 110L
1,599 Elo+
Solo
Zhong Kui
Zhong Kui
PantheraPardus32
Zhong Kui
Level 149
God Stats
6W - 8L
1,428 SR
Queue Stats
909W - 1,291L
1,400 Elo+
Solo
Neith
Neith
comicboi16
Neith
Level 64
God Stats
16W - 16L
1,580 SR
Queue Stats
77W - 81L
1,469 Elo+
Solo
Team Averages
Level 100
1,553 SR
1,489 Elo+

VS

Team Averages
Level 75
1,614 SR
1,439 Elo+
Sol
Sol
CycloneSeven
Sol
Level 105
God Stats
21W - 22L
1,528 SR
Queue Stats
111W - 128L
1,411 Elo+
Solo
Guan Yu
Guan Yu
SmiteSmasher7
Guan Yu
Level 16
God Stats
0W - 1L
1,523 SR
Queue Stats
2W - 5L
1,382 Elo+
Solo
Heimdallr
Heimdallr
TCRan00
Heimdallr
Level 105
God Stats
1W - 2L
1,792 SR
Queue Stats
78W - 76L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
8,204
746
5,221
13,784
14,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
12
3 / 0 / 7
8,607
782
7,800
8,964
8,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
12
6 / 2 / 2
8,380
762
5,361
5,125
1,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,255
660
10,849
7,952
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Guan Yu
9
0 / 5 / 1
6,598
600
3,250
9,344
8,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
TCRan00
Heimdallr
11
1 / 3 / 1
7,193
654
6,779
7,010
2,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
2
3
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
2
1
8
6
W
Zhong Kui
3
0
7
6.5
L
Guan Yu
0
5
1
0.1
L
Heimdallr
TCRan00
Heimdallr
1
3
1
0.5
W
Neith
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,382
Damage
20,878
27,873
Taken
24,306
24,387
Mitigated
14,382
6,400
Healing
5,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,849
4,133
0
2,072
7,952
2,929
1,109
3,985
3,967
30,700
3,109
W
5,221
537
0
1,695
13,784
14,583
0
5,185
8,599
11,862
0
W
Zhong Kui
7,800
379
245
3,537
8,964
8,041
542
2,887
6,077
21,534
0
L
Guan Yu
3,250
478
1,086
1,829
9,344
8,841
414
4,978
4,366
0
7,517
L
Heimdallr
TCRan00
Heimdallr
6,779
2,986
0
948
7,010
2,612
519
4,342
2,668
0
22,612
W
Neith
5,361
2,253
0
923
5,125
1,763
1,066
1,647
3,478
0
23,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,191
Gold Earned
21,046
95
Minions Killed
116
3
Camps Cleared
3
635,091
Distance Traveled
569,545
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,255
660
75
7
2
194,779
1
W
Sobek
8,204
746
20
2
0
245,184
3
W
Zhong Kui
8,607
782
28
3
0
213,971
0
L
Guan Yu
6,598
600
7
1
0
182,925
4
L
Heimdallr
7,193
654
34
3
1
191,841
1
W
Neith
8,380
762
47
4
3
175,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role