Player Matchup

Tyr
Tyr
FebruaryCE
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,593 Elo+
Party 1
Discordia
Discordia
FireonCE
Discordia
Level 26
God Stats
3W - 2L
1,637 SR
Queue Stats
9W - 6L
1,593 Elo+
Party 1
Nu Wa
Nu Wa
Pon3BoI
Nu Wa
Level 41
God Stats
4W - 9L
1,478 SR
Queue Stats
178W - 213L
1,421 Elo+
Party 2
Tsukuyomi
Tsukuyomi
asdfjir
Tsukuyomi
Level 10
God Stats
2W - 2L
1,480 SR
Queue Stats
4W - 4L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
iflh
Cthulhu
Level 14
God Stats
8W - 4L
1,872 SR
Queue Stats
15W - 18L
1,304 Elo+
Party 2
Team Averages
Level 21
1,593 SR
1,473 Elo+

VS

Team Averages
Level 20
1,586 SR
1,514 Elo+
Bellona
Bellona
AllMight1998777
Bellona
Level 28
God Stats
25W - 25L
1,450 SR
Queue Stats
103W - 147L
1,288 Elo+
Solo
Ares
Ares
Bananatron1000
Ares
Level 14
God Stats
8W - 6L
1,681 SR
Queue Stats
144W - 99L
1,455 Elo+
Solo
Izanami
Izanami
Infernal828
Izanami
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 85L
1,593 Elo+
Solo
Ra
Ra
Rodeo15
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,553 Elo+
Solo
Ao Kuang
Ao Kuang
SillyMonke
Ao Kuang
Level 21
God Stats
2W - 0L
1,796 SR
Queue Stats
35W - 30L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,975
443
4,561
17,293
13,965
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
FireonCE
Discordia
12
5 / 4 / 5
8,667
482
13,978
9,191
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Pon3BoI
Nu Wa
12
2 / 9 / 4
8,249
458
10,413
14,335
5,071
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
asdfjir
Tsukuyomi
14
7 / 6 / 2
9,519
529
14,275
16,856
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
iflh
Cthulhu
11
2 / 9 / 1
7,129
396
10,014
19,487
8,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 8
9,922
551
5,004
9,317
10,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 2 / 24
11,775
654
10,265
21,621
26,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Infernal828
Izanami
19
19 / 3 / 10
12,399
689
27,314
17,747
10,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 7 / 7
10,193
566
14,550
12,847
5,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
SillyMonke
Ao Kuang
16
1 / 6 / 4
9,592
533
2,968
14,809
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
86
17
Kills
33
33
Deaths
19
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
7
2
24
9.5
L
1
5
3
0.5
L
Discordia
FireonCE
Discordia
5
4
5
1.88
W
Izanami
Infernal828
Izanami
19
3
10
8
L
Nu Wa
Pon3BoI
Nu Wa
2
9
4
0.44
W
5
7
7
1.21
W
Ao Kuang
SillyMonke
Ao Kuang
1
6
4
0.5
L
Tsukuyomi
asdfjir
Tsukuyomi
7
6
2
1.33
L
Cthulhu
iflh
Cthulhu
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,241
Damage
60,101
77,162
Taken
76,341
37,805
Mitigated
57,500
10,267
Healing
29,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,004
508
0
3,128
9,317
10,101
1,544
2,621
6,568
6,048
41,657
W
10,265
1,456
0
5,176
21,621
26,428
1,131
13,439
7,866
24,931
0
L
4,561
1,179
0
4,564
17,293
13,965
0
6,704
10,513
0
29,813
L
Discordia
FireonCE
Discordia
13,978
1,539
0
206
9,191
2,799
521
4,422
4,535
42,845
0
W
Izanami
Infernal828
Izanami
27,314
19,914
0
7,923
17,747
10,615
818
8,889
8,752
0
121,767
L
Nu Wa
Pon3BoI
Nu Wa
10,413
4,181
0
2,254
14,335
5,071
868
4,929
9,294
41,249
8,149
W
14,550
1,670
2,438
4,438
12,847
5,418
2,360
5,761
6,806
61,306
0
W
Ao Kuang
SillyMonke
Ao Kuang
2,968
823
0
6,595
14,809
4,938
1,589
2,073
12,580
52,498
0
L
Tsukuyomi
asdfjir
Tsukuyomi
14,275
3,736
0
1,585
16,856
7,721
0
6,794
9,886
28
63,871
L
Cthulhu
iflh
Cthulhu
10,014
1,277
269
1,389
19,487
8,249
360
5,166
14,229
28,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,539
Gold Earned
53,881
343
Minions Killed
527
0
Camps Cleared
0
1,618,321
Distance Traveled
1,609,711
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,922
551
102
6
0
332,041
0
W
Ares
11,775
654
24
1
0
305,543
0
L
Tyr
7,975
443
58
3
0
330,871
0
L
Discordia
8,667
482
78
4
0
301,700
1
W
Izanami
12,399
689
178
10
0
310,282
0
L
Nu Wa
8,249
458
80
4
0
309,909
2
W
Ra
10,193
566
113
6
0
331,898
6
W
Ao Kuang
9,592
533
110
6
0
329,947
0
L
Tsukuyomi
9,519
529
82
5
0
356,494
3
L
Cthulhu
7,129
396
45
3
0
319,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role