Player Matchup

Khepri
Khepri
Rui_Mestre_
Khepri
Level 119
God Stats
39W - 37L
1,507 SR
Queue Stats
293W - 301L
1,459 Elo+
Solo
Neith
Neith
Tsoua_king
Neith
Level 18
God Stats
2W - 3L
1,309 SR
Queue Stats
29W - 44L
1,326 Elo+
Solo
Thoth
Thoth
zPaRaDoX-MalLaKa
Thoth
Level 157
God Stats
11W - 2L
1,816 SR
Queue Stats
196W - 104L
1,674 Elo+
Solo
Team Averages
Level 98
1,544 SR
1,486 Elo+

VS

Team Averages
Level 82
1,414 SR
1,486 Elo+
Heimdallr
Heimdallr
Dragun_Pizzaslay
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,359 Elo+
Solo
Ymir
Ymir
badboyblane13
Ymir
Level 75
God Stats
0W - 4L
1,202 SR
Queue Stats
97W - 152L
1,398 Elo+
Solo
Merlin
Merlin
wizy-wazy
Merlin
Level 157
God Stats
9W - 5L
1,539 SR
Queue Stats
56W - 53L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 1 / 13
7,527
684
3,766
8,575
6,677
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
11
1 / 0 / 9
7,683
698
3,948
5,625
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
13 / 1 / 1
9,563
869
17,640
7,149
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
9
0 / 8 / 2
6,471
588
2,517
11,827
3,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 4 / 1
7,267
661
5,494
11,156
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
wizy-wazy
Merlin
11
1 / 2 / 1
7,041
640
6,811
5,693
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
14
Kills
2
2
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
0
8
2
0.13
W
Khepri
0
1
13
6.5
W
Neith
1
0
9
5.5
L
1
4
1
0.38
L
Merlin
wizy-wazy
Merlin
1
2
1
0.75
W
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
14,822
21,349
Taken
28,676
11,365
Mitigated
13,517
7,759
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
2,517
612
266
2,255
11,827
3,108
0
9,956
1,871
0
12,188
W
Khepri
3,766
234
0
3,888
8,575
6,677
195
5,342
3,233
14,219
0
W
Neith
3,948
907
0
1,280
5,625
2,122
868
3,459
2,166
0
12,911
L
5,494
171
295
1,913
11,156
8,808
0
7,526
3,630
9,504
0
L
Merlin
wizy-wazy
Merlin
6,811
568
0
500
5,693
1,601
0
4,001
1,692
36,850
0
W
17,640
447
0
2,591
7,149
2,566
489
4,088
3,061
45,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
20,779
108
Minions Killed
114
4
Camps Cleared
6
638,645
Distance Traveled
564,666
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,471
588
25
2
1
190,332
1
W
Khepri
7,527
684
13
1
1
220,445
4
W
Neith
7,683
698
31
3
1
191,174
4
L
Ymir
7,267
661
8
1
1
182,118
5
L
Merlin
7,041
640
81
7
4
192,216
2
W
Thoth
9,563
869
64
6
2
227,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role