Player Matchup

Sun Wukong
Sun Wukong
MatyZzz
Sun Wukong
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,450 Elo+
Solo
Raijin
Raijin
Veerex
Raijin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,352 Elo+
Solo
Arachne
Arachne
zoksolander
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,139 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,314 Elo+

VS

Team Averages
Level 23
1,436 SR
1,359 Elo+
King Arthur
King Arthur
Hellemein
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,286 Elo+
Solo
Hel
Hel
LE-COBRA-DU-06
Hel
Level 29
God Stats
7W - 9L
1,368 SR
Queue Stats
172W - 158L
1,371 Elo+
Party 1
Thor
Thor
UnMecTropForT
Thor
Level 26
God Stats
15W - 18L
1,439 SR
Queue Stats
172W - 149L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MatyZzz
Sun Wukong
16
5 / 6 / 7
13,752
625
20,652
21,009
29,241
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Veerex
Raijin
14
2 / 10 / 5
12,667
576
17,662
23,116
7,071
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
zoksolander
Arachne
16
8 / 8 / 6
15,219
692
21,792
23,188
11,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hellemein
King Arthur
17
7 / 9 / 13
14,949
680
18,509
25,183
26,105
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 4 / 15
13,626
619
13,130
24,662
10,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
13 / 3 / 8
15,179
690
28,451
25,086
24,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
15
Kills
23
24
Deaths
16
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Hellemein
King Arthur
7
9
13
1.5
W
3
4
15
2.63
L
Sun Wukong
MatyZzz
Sun Wukong
5
6
7
1.42
W
13
3
8
5.67
L
Raijin
Veerex
Raijin
2
10
5
0.45
L
Arachne
zoksolander
Arachne
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,106
Damage
60,090
67,313
Taken
74,931
47,998
Mitigated
60,950
11,921
Healing
34,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Hellemein
King Arthur
18,509
2,021
543
1,651
25,183
26,105
296
8,065
17,118
21,310
44,874
W
13,130
751
13,073
15,400
24,662
10,805
1,278
4,277
20,385
42,787
0
L
Sun Wukong
MatyZzz
Sun Wukong
20,652
6,076
448
2,153
21,009
29,241
530
7,247
13,762
0
46,198
W
28,451
5,431
896
3,210
25,086
24,040
1,780
8,039
17,047
0
88,884
L
Raijin
Veerex
Raijin
17,662
134
330
2,176
23,116
7,071
38
3,755
19,361
46,784
0
L
Arachne
zoksolander
Arachne
21,792
16,092
784
6,030
23,188
11,686
968
6,838
16,350
0
43,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
43,754
179
Minions Killed
259
4
Camps Cleared
14
1,072,895
Distance Traveled
1,140,605
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,949
680
90
4
3
327,294
3
W
Hel
13,626
619
68
3
5
404,572
0
L
Sun Wukong
13,752
625
70
3
2
366,223
2
W
Thor
15,179
690
101
5
6
408,739
3
L
Raijin
12,667
576
69
3
0
353,345
4
L
Arachne
15,219
692
40
2
2
353,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role