Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Pon3BoI
Artemis
Level 41
God Stats
12W - 13L
1,363 SR
Queue Stats
178W - 213L
1,404 Elo+
Party 1
Agni
Agni
TheLuisYT
Agni
Level 28
God Stats
6W - 4L
1,513 SR
Queue Stats
102W - 83L
1,461 Elo+
Solo
Cthulhu
Cthulhu
iflh
Cthulhu
Level 14
God Stats
8W - 4L
1,747 SR
Queue Stats
15W - 18L
1,234 Elo+
Party 1
Heimdallr
Heimdallr
zukulemtho
Heimdallr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,176 Elo+
Solo
Team Averages
Level 25
1,525 SR
1,355 Elo+

VS

Team Averages
Level 8
1,450 SR
1,375 Elo+
Jormungandr
Jormungandr
CuriousCrab1
Jormungandr
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
3W - 8L
1,166 Elo+
Party 2
Nemesis
Nemesis
EnhancementPrism
Nemesis
Level 3
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 2L
1,219 Elo+
Solo
Kukulkan
Kukulkan
GarrettC123
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Bastet
Bastet
PapaCaleb
Bastet
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
86W - 97L
1,489 Elo+
Solo
Neith
Neith
SirNivek0
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 1 / 9
9,193
511
3,785
13,885
15,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Pon3BoI
Artemis
17
19 / 3 / 3
11,214
623
19,534
11,646
4,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
16
8 / 2 / 10
10,216
568
9,215
12,407
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
iflh
Cthulhu
14
8 / 3 / 1
9,389
522
7,506
14,422
8,185
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
zukulemtho
Heimdallr
15
7 / 3 / 6
10,423
579
4,804
8,998
3,464
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CuriousCrab1
Jormungandr
10
0 / 8 / 1
6,420
357
2,408
10,736
7,671
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 10 / 1
7,880
438
3,450
16,604
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
GarrettC123
Kukulkan
10
0 / 10 / 3
6,640
369
2,489
9,858
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
PapaCaleb
Bastet
15
10 / 6 / 0
10,035
558
12,672
15,655
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
SirNivek0
Neith
9
0 / 10 / 4
6,767
376
7,761
10,355
2,431
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
43
Kills
11
12
Deaths
44
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
9
5.5
L
Jormungandr
CuriousCrab1
Jormungandr
0
8
1
0.06
L
1
10
1
0.15
L
Kukulkan
GarrettC123
Kukulkan
0
10
3
0.15
L
Bastet
PapaCaleb
Bastet
10
6
0
1.67
W
Artemis
Pon3BoI
Artemis
19
3
3
6.83
L
Neith
SirNivek0
Neith
0
10
4
0.2
W
Agni
8
2
10
6.5
W
Cthulhu
iflh
Cthulhu
8
3
1
2.83
W
Heimdallr
zukulemtho
Heimdallr
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,844
Damage
28,780
61,358
Taken
63,208
37,644
Mitigated
25,462
14,034
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,785
1,555
0
2,267
13,885
15,997
597
729
13,052
23,045
0
L
Jormungandr
CuriousCrab1
Jormungandr
2,408
1,044
0
858
10,736
7,671
9
4,726
6,010
17,625
0
L
3,450
1,133
0
1,067
16,604
6,634
159
5,822
10,782
0
27,695
L
Kukulkan
GarrettC123
Kukulkan
2,489
198
0
0
9,858
3,176
0
3,484
6,374
18,953
0
L
Bastet
PapaCaleb
Bastet
12,672
5,151
0
3,977
15,655
5,550
0
3,837
11,818
0
59,292
W
Artemis
Pon3BoI
Artemis
19,534
12,959
0
3,975
11,646
4,989
4,831
299
11,319
0
73,204
L
Neith
SirNivek0
Neith
7,761
2,642
0
1,140
10,355
2,431
0
2,637
7,718
0
33,209
W
Agni
9,215
1,611
232
3,205
12,407
5,009
2,127
669
11,702
60,142
0
W
Cthulhu
iflh
Cthulhu
7,506
1,071
0
4,355
14,422
8,185
1,257
2,512
11,884
40,368
0
W
Heimdallr
zukulemtho
Heimdallr
4,804
2,743
0
0
8,998
3,464
2,115
454
8,504
0
43,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,435
Gold Earned
37,742
385
Minions Killed
254
0
Camps Cleared
0
1,521,270
Distance Traveled
1,323,791
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,193
511
28
2
0
310,571
0
L
Jormungandr
6,420
357
27
2
0
234,667
2
L
Nemesis
7,880
438
59
3
0
366,452
1
L
Kukulkan
6,640
369
37
2
0
194,689
0
L
Bastet
10,035
558
85
5
0
317,481
1
W
Artemis
11,214
623
112
6
0
294,354
3
L
Neith
6,767
376
46
3
0
210,502
1
W
Agni
10,216
568
103
6
0
320,549
0
W
Cthulhu
9,389
522
64
4
0
275,260
1
W
Heimdallr
10,423
579
78
4
0
320,536
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role