Player Matchup

Mulan
Mulan
Billr
Mulan
Level 60
God Stats
25W - 14L
1,688 SR
Queue Stats
473W - 320L
1,658 Elo+
Party 1
Hel
Hel
Capamara
Hel
Level 108
God Stats
11W - 5L
1,693 SR
Queue Stats
517W - 362L
1,658 Elo+
Party 1
Fenrir
Fenrir
FrozenBoody
Fenrir
Level 49
God Stats
2W - 1L
1,603 SR
Queue Stats
96W - 66L
1,552 Elo+
Solo
Team Averages
Level 72
1,661 SR
1,622 Elo+

VS

Team Averages
Level 142
1,672 SR
1,759 Elo+
Kuzenbo
Kuzenbo
Battllefield
Kuzenbo
Level 159
God Stats
7W - 1L
1,604 SR
Queue Stats
106W - 32L
1,831 Elo+
Party 2
Tiamat
Tiamat
Puchitoh
Tiamat
Level 106
God Stats
3W - 1L
1,560 SR
Queue Stats
88W - 72L
1,517 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Raƒs
Ah Muzen Cab
Level 160
God Stats
3W - 2L
1,851 SR
Queue Stats
259W - 63L
1,928 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Billr
Mulan
12
1 / 6 / 10
9,071
605
15,188
20,207
19,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 6 / 9
9,966
664
12,665
16,646
9,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
9 / 6 / 5
10,484
699
10,481
19,703
11,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Battllefield
Kuzenbo
13
2 / 5 / 15
11,316
754
9,714
17,156
19,950
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Puchitoh
Tiamat
13
2 / 7 / 13
10,106
674
9,612
12,364
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Raƒs
Ah Muzen Cab
16
14 / 3 / 4
12,839
856
26,961
16,615
6,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
50
15
Kills
18
18
Deaths
15
24
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Battllefield
Kuzenbo
2
5
15
1.9
L
Mulan
Billr
Mulan
1
6
10
1
L
5
6
9
1.58
L
Fenrir
9
6
5
1.92
W
Tiamat
Puchitoh
Tiamat
2
7
13
1.21
W
Ah Muzen Cab
Raƒs
Ah Muzen Cab
14
3
4
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,334
Damage
46,287
56,556
Taken
46,135
40,520
Mitigated
33,155
16,333
Healing
14,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Battllefield
Kuzenbo
9,714
2,992
660
4,017
17,156
19,950
204
6,274
10,018
19,250
0
L
Mulan
Billr
Mulan
15,188
2,598
0
1,696
20,207
19,277
17
7,463
12,744
5,092
33,337
L
12,665
393
5,252
6,407
16,646
9,405
0
5,580
11,066
32,853
0
L
Fenrir
10,481
2,536
0
2,978
19,703
11,838
159
7,314
12,389
0
26,867
W
Tiamat
Puchitoh
Tiamat
9,612
1,113
60
1,675
12,364
6,854
0
4,785
7,025
22,368
0
W
Ah Muzen Cab
Raƒs
Ah Muzen Cab
26,961
10,954
0
8,302
16,615
6,351
2,347
3,470
12,493
0
73,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,521
Gold Earned
34,261
163
Minions Killed
141
6
Camps Cleared
8
767,120
Distance Traveled
828,231
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,316
754
23
2
2
271,323
5
L
Mulan
9,071
605
57
4
3
257,905
3
L
Hel
9,966
664
69
5
0
275,866
3
L
Fenrir
10,484
699
37
2
3
233,349
1
W
Tiamat
10,106
674
37
2
4
278,208
6
W
Ah Muzen Cab
12,839
856
81
5
2
278,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role