Player Matchup

Nike
Nike
BigNoseG420
Nike
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 194L
1,602 Elo+
Party 1
Fenrir
Fenrir
HeIpeer
Fenrir
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
70W - 56L
1,573 Elo+
Solo
Hades
Hades
HeliosBlaze
Hades
Level 17
God Stats
12W - 7L
1,620 SR
Queue Stats
177W - 181L
1,607 Elo+
Party 1
Athena
Athena
partypancakes12
Athena
Level 29
God Stats
3W - 6L
1,441 SR
Queue Stats
5W - 8L
1,510 Elo+
Solo
Neith
Neith
youngCURRYgs30
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,734 Elo+
Solo
Team Averages
Level 17
1,512 SR
1,605 Elo+

VS

Team Averages
Level 13
1,457 SR
1,546 Elo+
Gilgamesh
Gilgamesh
Fraaannnks
Gilgamesh
Level 8
God Stats
0W - 2L
1,312 SR
Queue Stats
17W - 16L
1,585 Elo+
Solo
Merlin
Merlin
JwSavage33
Merlin
Level 2
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 2L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
NatMat99
Kuzenbo
Level 23
God Stats
2W - 2L
1,301 SR
Queue Stats
45W - 55L
1,470 Elo+
Solo
Danzaburou
Danzaburou
RogueBeagler
Danzaburou
Level 3
God Stats
4W - 5L
1,702 SR
Queue Stats
32W - 24L
1,600 Elo+
Solo
Cabrakan
Cabrakan
TheCosmoReaper
Cabrakan
Level 29
God Stats
7W - 6L
1,678 SR
Queue Stats
160W - 118L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,781
756
1,252
2,395
888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
HeIpeer
Fenrir
6
2 / 0 / 0
3,961
792
1,637
2,415
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
4,029
806
987
2,110
665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
1 / 0 / 2
3,564
713
863
2,134
1,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 0 / 1
3,496
699
2,074
2,285
526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fraaannnks
Gilgamesh
5
0 / 0 / 0
3,262
652
956
2,734
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
JwSavage33
Merlin
2
0 / 2 / 0
2,750
550
390
1,443
340
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
NatMat99
Kuzenbo
4
0 / 1 / 0
2,833
567
937
2,324
1,437
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
RogueBeagler
Danzaburou
4
0 / 1 / 0
2,851
570
865
2,181
371
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
6
0 / 1 / 0
3,295
659
1,244
3,005
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Gilgamesh
Fraaannnks
Gilgamesh
0
0
0
0
W
Fenrir
HeIpeer
Fenrir
2
0
0
2
W
1
0
1
1.5
L
Merlin
JwSavage33
Merlin
0
2
0
0
L
Kuzenbo
NatMat99
Kuzenbo
0
1
0
0
L
Danzaburou
RogueBeagler
Danzaburou
0
1
0
0
L
Cabrakan
0
1
0
0
W
1
0
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,813
Damage
4,392
11,339
Taken
11,687
3,803
Mitigated
4,528
5,158
Healing
2,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,252
448
0
899
2,395
888
0
0
2,395
0
17,274
L
Gilgamesh
Fraaannnks
Gilgamesh
956
90
0
556
2,734
1,025
0
0
2,734
0
9,882
W
Fenrir
HeIpeer
Fenrir
1,637
292
0
861
2,415
656
0
509
1,906
0
16,396
W
987
207
117
1,700
2,110
665
0
792
1,318
17,383
0
L
Merlin
JwSavage33
Merlin
390
147
0
0
1,443
340
0
520
923
3,970
0
L
Kuzenbo
NatMat99
Kuzenbo
937
608
0
0
2,324
1,437
0
295
2,029
2,989
0
L
Danzaburou
RogueBeagler
Danzaburou
865
297
0
976
2,181
371
0
332
1,849
0
8,685
L
Cabrakan
1,244
273
0
1,372
3,005
1,355
0
703
2,302
10,853
0
W
863
320
116
504
2,134
1,068
0
624
1,510
6,463
0
W
2,074
1,026
0
961
2,285
526
0
646
1,639
0
16,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,831
Gold Earned
14,991
179
Minions Killed
81
0
Camps Cleared
0
485,068
Distance Traveled
401,509
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
3,781
756
50
10
0
94,076
2
L
Gilgamesh
3,262
652
21
4
0
84,720
0
W
Fenrir
3,961
792
36
7
0
115,141
2
W
Hades
4,029
806
48
10
0
92,639
2
L
Merlin
2,750
550
9
2
0
54,703
0
L
Kuzenbo
2,833
567
3
1
0
78,069
1
L
Danzaburou
2,851
570
21
4
0
82,528
0
L
Cabrakan
3,295
659
27
5
0
101,489
1
W
Athena
3,564
713
8
2
0
94,525
1
W
Neith
3,496
699
37
7
0
88,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role