Player Matchup

Ares
Ares
 
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gabolei1
Izanami
Level 14
God Stats
11W - 7L
1,500 SR
Queue Stats
91W - 83L
1,488 Elo+
Solo
Sol
Sol
TheMonogod
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,470 Elo+
Solo
Tyr
Tyr
bau_ssj10
Tyr
Level 28
God Stats
3W - 3L
1,349 SR
Queue Stats
153W - 165L
1,459 Elo+
Solo
Set
Set
ray636slow
Set
Level 26
God Stats
12W - 20L
1,479 SR
Queue Stats
96W - 162L
1,364 Elo+
Solo
Team Averages
Level 24
1,466 SR
1,456 Elo+

VS

Team Averages
Level 20
1,526 SR
1,511 Elo+
Apollo
Apollo
Bronzofóbico
Apollo
Level 6
God Stats
4W - 3L
1,749 SR
Queue Stats
145W - 85L
1,752 Elo+
Solo
Gilgamesh
Gilgamesh
MrLonely3459
Gilgamesh
Level 7
God Stats
5W - 8L
1,457 SR
Queue Stats
7W - 8L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
Silver Fox4165
Cthulhu
Level 29
God Stats
43W - 43L
1,512 SR
Queue Stats
167W - 194L
1,425 Elo+
Solo
Olorun
Olorun
Trouble2050
Olorun
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,467 Elo+
Solo
Discordia
Discordia
amoaabigail
Discordia
Level 37
God Stats
6W - 7L
1,409 SR
Queue Stats
152W - 166L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 6 / 2
6,347
397
3,515
11,283
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Gabolei1
Izanami
12
3 / 8 / 0
7,781
486
7,743
13,904
4,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 1
6,555
410
3,766
11,608
3,223
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 4 / 0
7,478
467
3,676
11,303
8,836
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 7 / 1
6,885
430
1,814
11,843
5,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 0 / 3
11,591
724
14,941
9,470
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
MrLonely3459
Gilgamesh
14
4 / 1 / 1
8,793
550
4,421
7,454
6,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 0 / 7
7,711
482
3,546
8,196
4,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
13
3 / 2 / 6
7,955
497
7,844
9,356
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Discordia
amoaabigail
Discordia
13
2 / 2 / 5
8,394
525
5,635
6,202
1,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
30
31
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
6
2
0.17
W
18
0
3
19.5
L
Izanami
Gabolei1
Izanami
3
8
0
0.38
W
Gilgamesh
MrLonely3459
Gilgamesh
4
1
1
4.5
W
3
0
7
6.5
L
1
6
1
0.25
W
Olorun
3
2
6
3
W
Discordia
amoaabigail
Discordia
2
2
5
2.25
L
1
4
0
0.25
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,514
Damage
36,387
59,941
Taken
40,678
29,084
Mitigated
21,509
11,554
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,515
41
0
1,405
11,283
7,239
0
6,796
4,487
18,685
0
W
14,941
9,519
0
5,237
9,470
5,418
3,514
568
8,902
0
90,608
L
Izanami
Gabolei1
Izanami
7,743
5,420
0
1,728
13,904
4,412
183
5,958
7,622
0
51,743
W
Gilgamesh
MrLonely3459
Gilgamesh
4,421
1,022
0
2,251
7,454
6,163
802
0
7,454
0
30,124
W
3,546
211
151
2,135
8,196
4,934
304
3,074
5,122
18,174
0
L
3,766
1,856
0
3,605
11,608
3,223
0
3,389
8,121
36,190
0
W
Olorun
7,844
4,721
22
4,484
9,356
3,279
2,354
3,511
5,845
40,686
0
W
Discordia
amoaabigail
Discordia
5,635
0
60
1,376
6,202
1,715
1,171
194
6,008
35,173
0
L
3,676
441
0
2,021
11,303
8,836
550
0
11,303
0
31,023
L
1,814
363
0
2,795
11,843
5,374
0
488
11,315
0
43,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
44,444
333
Minions Killed
383
0
Camps Cleared
0
1,276,245
Distance Traveled
1,536,915
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,347
397
25
2
0
176,514
0
W
Apollo
11,591
724
144
9
0
360,982
1
L
Izanami
7,781
486
87
5
0
272,564
2
W
Gilgamesh
8,793
550
67
4
0
315,407
1
W
Cthulhu
7,711
482
28
2
0
330,575
2
L
Sol
6,555
410
66
4
0
250,924
0
W
Olorun
7,955
497
65
4
0
262,909
5
W
Discordia
8,394
525
79
5
0
267,042
2
L
Tyr
7,478
467
77
5
0
316,795
0
L
Set
6,885
430
78
5
0
259,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role