Player Matchup

Ravana
Ravana
Gold III
Aerromac
Ravana
Gold III
Level 123
God Stats
12W - 10L
1,590 SR
Queue Stats
118W - 112L
1,326 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
BigAl
Kuzenbo
Silver II
Level 139
God Stats
3W - 0L
1,734 SR
Queue Stats
68W - 89L
1,132 MMR
Solo
Osiris
Osiris
Silver II
X4kAmbitionX
Osiris
Silver II
Level 126
God Stats
1W - 1L
1,469 SR
Queue Stats
33W - 54L
1,308 MMR
Solo
Neith
Neith
Silver II
mrbadman2
Neith
Silver II
Level 123
God Stats
1W - 0L
1,602 SR
Queue Stats
22W - 29L
1,255 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
rubinaniki
Morgan Le Fay
Gold V
Level 157
God Stats
13W - 2L
1,897 SR
Queue Stats
148W - 147L
1,193 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,658 SR
1,243 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 55
1,582 SR
1,239 MMR
Artemis
Artemis
Bronze III
AnDuar99
Artemis
Bronze III
Level 42
God Stats
0W - 2L
1,539 SR
Queue Stats
1W - 6L
1,314 MMR
Party 1
Athena
Athena
Silver III
CamperMexico
Athena
Silver III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,287 MMR
Party 1
Mercury
Mercury
Silver III
Villaiden
Mercury
Silver III
Level 61
God Stats
0W - 2L
1,584 SR
Queue Stats
40W - 42L
1,090 MMR
Party 2
Raijin
Raijin
Gold V
optivnerve
Raijin
Gold V
Level 61
God Stats
4W - 6L
1,555 SR
Queue Stats
240W - 234L
1,338 MMR
Solo
Achilles
Achilles
Silver II
sniperdudee79
Achilles
Silver II
Level 62
God Stats
0W - 1L
1,731 SR
Queue Stats
38W - 31L
1,165 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aerromac
Ravana
20
17 / 2 / 8
14,520
660
20,499
13,122
7,173
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
BigAl
Kuzenbo
16
4 / 1 / 16
12,010
546
10,527
20,503
33,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
18
2 / 0 / 6
12,403
564
7,812
14,094
13,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
mrbadman2
Neith
20
5 / 3 / 13
13,271
603
13,094
14,411
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
rubinaniki
Morgan Le Fay
19
2 / 1 / 13
12,998
591
13,568
14,519
6,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OdinTiamatHelArtioUllr

VS

Bans
FenrirScyllaHun BatzMerlinSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AnDuar99
Artemis
16
1 / 7 / 0
9,586
436
9,288
14,179
4,887
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
11
0 / 11 / 3
8,064
367
8,983
24,797
19,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mercury
Villaiden
Mercury
17
2 / 6 / 2
10,577
481
8,362
16,332
6,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
optivnerve
Raijin
18
3 / 5 / 3
11,142
506
13,170
16,465
5,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
sniperdudee79
Achilles
17
1 / 1 / 1
10,326
469
4,067
15,324
14,250
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
16
30
Kills
7
7
Deaths
30
56
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
Aerromac
Ravana
17
2
8
10.5
L
Artemis
AnDuar99
Artemis
1
7
0
0.14
W
Kuzenbo
BigAl
Kuzenbo
4
1
16
12
L
Athena
0
11
3
0.14
L
Mercury
Villaiden
Mercury
2
6
2
0.5
W
Osiris
2
0
6
5
W
Neith
mrbadman2
Neith
5
3
13
3.83
L
Raijin
optivnerve
Raijin
3
5
3
0.9
W
Morgan Le Fay
rubinaniki
Morgan Le Fay
2
1
13
8.5
L
Achilles
sniperdudee79
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,500
Damage
43,870
76,649
Taken
87,097
67,481
Mitigated
50,671
26,867
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Aerromac
Ravana
20,499
4,720
0
7,278
13,122
7,173
3,865
4,222
8,637
0
99,374
L
Artemis
AnDuar99
Artemis
9,288
4,651
0
2,944
14,179
4,887
1,314
2,033
12,146
0
72,201
W
Kuzenbo
BigAl
Kuzenbo
10,527
3,441
0
3,761
20,503
33,409
1,047
8,616
11,649
35,365
0
L
Athena
8,983
1,728
0
4,333
24,797
19,825
0
8,609
15,932
29,847
0
L
Mercury
Villaiden
Mercury
8,362
3,217
0
2,618
16,332
6,307
0
4,442
11,726
0
75,703
W
Osiris
7,812
2,556
0
6,751
14,094
13,707
1,752
2,356
11,700
0
86,072
W
Neith
mrbadman2
Neith
13,094
4,504
0
5,842
14,411
6,312
2,425
2,660
11,707
0
120,948
L
Raijin
optivnerve
Raijin
13,170
513
91
2,286
16,465
5,402
0
5,999
10,144
88,870
0
W
Morgan Le Fay
rubinaniki
Morgan Le Fay
13,568
1,585
0
3,235
14,519
6,880
1,314
7,221
7,090
93,429
0
L
Achilles
sniperdudee79
Achilles
4,067
1,443
0
3,966
15,324
14,250
488
2,304
12,976
599
57,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,202
Gold Earned
49,695
620
Minions Killed
576
0
Camps Cleared
0
2,333,244
Distance Traveled
2,105,636
34
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
14,520
660
126
6
0
539,736
11
L
Artemis
9,586
436
113
5
0
365,956
3
W
Kuzenbo
12,010
546
37
2
0
464,528
9
L
Athena
8,064
367
31
1
0
387,494
8
L
Mercury
10,577
481
126
6
0
521,313
7
W
Osiris
12,403
564
133
6
0
504,017
3
W
Neith
13,271
603
171
8
0
387,671
2
L
Raijin
11,142
506
176
8
0
407,062
3
W
Morgan Le Fay
12,998
591
153
7
0
437,292
9
L
Achilles
10,326
469
130
6
0
423,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role