Player Matchup

Mercury
Mercury
AVXRY
Mercury
Level 64
God Stats
31W - 27L
1,518 SR
Queue Stats
241W - 230L
1,491 Elo+
Party 2
Aphrodite
Aphrodite
Jswezzthekid
Aphrodite
Level 122
God Stats
30W - 28L
1,541 SR
Queue Stats
447W - 433L
1,519 Elo+
Party 2
Vulcan
Vulcan
Ratt13d 130NES
Vulcan
Level 25
God Stats
45W - 21L
1,639 SR
Queue Stats
88W - 76L
1,439 Elo+
Party 2
Kukulkan
Kukulkan
Risk Apothex
Kukulkan
Level 41
God Stats
36W - 28L
1,613 SR
Queue Stats
188W - 99L
1,610 Elo+
Solo
Sylvanus
Sylvanus
SicanguSon75
Sylvanus
Level 49
God Stats
11W - 7L
1,482 SR
Queue Stats
393W - 426L
1,455 Elo+
Solo
Team Averages
Level 60
1,559 SR
1,503 Elo+

VS

Team Averages
Level 71
1,658 SR
1,506 Elo+
Cerberus
Cerberus
Chimplicous
Cerberus
Level 120
God Stats
4W - 4L
1,929 SR
Queue Stats
559W - 390L
1,619 Elo+
Party 3
Pele
Pele
Figgi_puddin
Pele
Level 97
God Stats
1W - 4L
1,223 SR
Queue Stats
313W - 387L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
LordOakIron
Baron Samedi
Level 28
God Stats
11W - 9L
1,628 SR
Queue Stats
337W - 182L
1,675 Elo+
Party 3
Hou Yi
Hou Yi
fatelscythe
Hou Yi
Level 61
God Stats
5W - 2L
1,683 SR
Queue Stats
126W - 179L
1,362 Elo+
Party 1
Da Ji
Da Ji
wolfking247
Da Ji
Level 48
God Stats
3W - 1L
1,827 SR
Queue Stats
156W - 195L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AVXRY
Mercury
15
2 / 1 / 7
9,076
908
5,454
3,481
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Jswezzthekid
Aphrodite
16
2 / 0 / 8
9,454
945
6,161
5,183
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 9
9,959
996
17,242
10,824
4,035
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Risk Apothex
Kukulkan
16
6 / 0 / 7
10,593
1,059
18,264
9,387
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
SicanguSon75
Sylvanus
16
1 / 1 / 10
9,465
947
7,706
10,724
8,812
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

266

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chimplicous
Cerberus
15
0 / 1 / 2
8,566
857
13,093
17,891
20,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 8 / 1
8,876
888
6,828
16,457
5,164
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
LordOakIron
Baron Samedi
15
1 / 2 / 2
9,401
940
9,113
8,900
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
15
0 / 1 / 1
8,685
869
3,209
7,263
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 0
8,887
889
4,297
11,378
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
15
Kills
3
3
Deaths
15
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
AVXRY
Mercury
2
1
7
5.5
L
Cerberus
Chimplicous
Cerberus
0
1
2
1
L
1
8
1
0.19
W
Aphrodite
Jswezzthekid
Aphrodite
2
0
8
6
L
Baron Samedi
LordOakIron
Baron Samedi
1
2
2
1
W
4
1
9
8.5
W
Kukulkan
Risk Apothex
Kukulkan
6
0
7
9.5
W
Sylvanus
SicanguSon75
Sylvanus
1
1
10
6
L
Hou Yi
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,827
Damage
36,540
39,599
Taken
61,889
20,921
Mitigated
35,041
16,055
Healing
15,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AVXRY
Mercury
5,454
3,176
0
121
3,481
1,228
0
967
2,514
0
9,585
L
Cerberus
Chimplicous
Cerberus
13,093
392
0
5,836
17,891
20,440
0
12,450
5,441
25,936
0
L
6,828
757
892
1,350
16,457
5,164
0
13,874
2,583
0
25,107
W
Aphrodite
Jswezzthekid
Aphrodite
6,161
107
6,216
3,690
5,183
3,464
0
2,568
2,615
31,046
0
L
Baron Samedi
LordOakIron
Baron Samedi
9,113
702
2,515
1,569
8,900
3,426
0
7,185
1,715
40,609
0
W
17,242
5,681
234
1,328
10,824
4,035
0
7,373
3,451
29,823
0
W
Kukulkan
Risk Apothex
Kukulkan
18,264
501
0
0
9,387
3,382
0
5,303
4,084
39,112
0
W
Sylvanus
SicanguSon75
Sylvanus
7,706
2,581
2,135
2,331
10,724
8,812
0
6,101
4,623
15,621
1,877
L
Hou Yi
3,209
556
772
707
7,263
2,221
0
6,162
1,101
0
17,067
L
4,297
1,117
656
814
11,378
3,790
0
9,100
2,278
106
20,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,547
Gold Earned
44,415
179
Minions Killed
225
6
Camps Cleared
9
935,211
Distance Traveled
981,429
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,076
908
4
0
3
177,173
0
L
Cerberus
8,566
857
37
4
1
186,687
2
L
Pele
8,876
888
39
4
2
204,634
1
W
Aphrodite
9,454
945
54
5
1
205,086
0
L
Baron Samedi
9,401
940
55
6
1
200,350
0
W
Vulcan
9,959
996
49
5
2
193,602
0
W
Kukulkan
10,593
1,059
46
5
0
186,169
0
W
Sylvanus
9,465
947
26
3
0
173,181
7
L
Hou Yi
8,685
869
49
5
1
190,450
0
L
Da Ji
8,887
889
45
5
4
199,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role