Player Matchup

Kukulkan
Kukulkan
Cakeboy228
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
ChromeoGang
Merlin
Level 26
God Stats
4W - 6L
1,420 SR
Queue Stats
8W - 10L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
GlassShortage
Baron Samedi
Level 7
God Stats
7W - 8L
1,409 SR
Queue Stats
8W - 13L
1,369 Elo+
Party 1
Ravana
Ravana
Sailor-ofdark
Ravana
Level 28
God Stats
11W - 11L
1,510 SR
Queue Stats
282W - 270L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
SquidWizrd
Gilgamesh
Level 25
God Stats
41W - 33L
1,545 SR
Queue Stats
60W - 51L
1,502 Elo+
Solo
Team Averages
Level 18
1,477 SR
1,488 Elo+

VS

Team Averages
Level 20
1,501 SR
1,482 Elo+
Mulan
Mulan
AFewChainz6232
Mulan
Level 29
God Stats
9W - 9L
1,644 SR
Queue Stats
122W - 114L
1,547 Elo+
Solo
Nu Wa
Nu Wa
Arcardyus
Nu Wa
Level 27
God Stats
27W - 33L
1,517 SR
Queue Stats
188W - 192L
1,477 Elo+
Solo
Sobek
Sobek
Darkwolf8073
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,405 Elo+
Solo
Cthulhu
Cthulhu
SirAust
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,460 Elo+
Solo
Bastet
Bastet
twice2304
Bastet
Level 29
God Stats
1W - 2L
1,345 SR
Queue Stats
52W - 31L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cakeboy228
Kukulkan
18
5 / 6 / 12
11,408
1,037
14,760
15,483
4,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
19
4 / 0 / 21
11,769
1,070
21,213
12,656
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
GlassShortage
Baron Samedi
18
4 / 8 / 17
11,263
1,024
7,793
14,064
4,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 5 / 14
12,483
1,135
15,593
15,952
6,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
SquidWizrd
Gilgamesh
18
10 / 6 / 10
12,137
1,103
21,691
20,042
9,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

153

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 11
12,435
1,130
21,616
23,198
11,358
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Arcardyus
Nu Wa
19
7 / 3 / 12
12,823
1,166
22,733
12,549
3,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 10 / 7
9,895
900
1,436
19,194
13,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SirAust
Cthulhu
19
5 / 8 / 13
12,466
1,133
15,845
22,546
14,148
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
twice2304
Bastet
18
6 / 3 / 10
11,788
1,072
10,888
13,372
4,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
78
30
Kills
25
25
Deaths
30
74
Assists
53
Player
Kills
Deaths
Assists
KDA
L
7
6
11
2.08
L
Nu Wa
Arcardyus
Nu Wa
7
3
12
4.33
W
Kukulkan
Cakeboy228
Kukulkan
5
6
12
1.83
W
Merlin
4
0
21
14.5
L
0
10
7
0.35
W
Baron Samedi
GlassShortage
Baron Samedi
4
8
17
1.56
W
7
5
14
2.8
L
Cthulhu
SirAust
Cthulhu
5
8
13
1.44
W
Gilgamesh
SquidWizrd
Gilgamesh
10
6
10
2.5
L
Bastet
twice2304
Bastet
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,050
Damage
72,518
78,197
Taken
90,859
27,718
Mitigated
46,558
7,141
Healing
4,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,616
3,464
340
2,220
23,198
11,358
0
9,374
13,536
0
32,958
L
Nu Wa
Arcardyus
Nu Wa
22,733
8,547
0
962
12,549
3,804
0
5,448
6,872
57,496
0
W
Kukulkan
Cakeboy228
Kukulkan
14,760
3,325
0
897
15,483
4,519
0
8,266
7,217
40,224
0
W
Merlin
21,213
1,983
160
2,673
12,656
3,645
0
8,613
4,043
41,591
0
L
1,436
608
0
1,142
19,194
13,159
0
11,627
7,269
4,483
0
W
Baron Samedi
GlassShortage
Baron Samedi
7,793
1,745
375
281
14,064
4,514
0
6,846
7,218
17,374
0
W
15,593
4,207
0
1,541
15,952
6,024
0
6,956
8,996
0
43,789
L
Cthulhu
SirAust
Cthulhu
15,845
1,553
235
0
22,546
14,148
0
12,458
9,788
35,618
0
W
Gilgamesh
SquidWizrd
Gilgamesh
21,691
9,228
0
1,214
20,042
9,016
0
9,333
10,709
0
42,546
L
Bastet
twice2304
Bastet
10,888
3,491
0
0
13,372
4,089
0
3,570
8,557
0
28,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,060
Gold Earned
59,407
227
Minions Killed
180
4
Camps Cleared
8
1,025,757
Distance Traveled
973,110
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,435
1,130
31
3
0
217,472
2
L
Nu Wa
12,823
1,166
57
5
1
197,209
0
W
Kukulkan
11,408
1,037
45
4
0
174,873
1
W
Merlin
11,769
1,070
51
5
1
221,400
2
L
Sobek
9,895
900
9
1
1
136,180
2
W
Baron Samedi
11,263
1,024
25
2
0
197,226
0
W
Ravana
12,483
1,135
67
6
0
224,044
1
L
Cthulhu
12,466
1,133
38
3
0
178,557
0
W
Gilgamesh
12,137
1,103
39
4
3
208,214
0
L
Bastet
11,788
1,072
45
4
6
243,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role